- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`)
35 lines
No EOL
1.4 KiB
Markdown
Executable file
35 lines
No EOL
1.4 KiB
Markdown
Executable file
### Ghast (Ghoul)
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*Medium undead, chaotic evil*
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**Armor Class** 13
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**Hit Points** 36 (8d8)
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**Speed** 30 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
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| 16 (+3) | 17 (+3) | 10 (+0) | 11 (+0) | 10 (+0) | 8 (-1) |
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**Damage Resistances** necrotic
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**Damage Immunities** poison
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**Condition Immunities** charmed, exhaustion, poisoned
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**Senses** darkvision 60 ft., passive Perception 10
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**Languages** Common
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**Challenge** 2 (450 XP)
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***Stench***. Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.
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***Turning Defiance***. The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.
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###### Actions
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***Bite***. *Melee Weapon Attack:* +3 to hit, reach 5 ft., one creature. *Hit:* 12 (2d8+3) piercing damage.
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***Claws.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (2d6+3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. |