legends5e/Monsters/Gray Ooze.md
Mario Panighetti 24dfed9679 center-aligned monster columns
- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`)
2024-03-28 15:47:09 -07:00

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### Gray Ooze
*Medium ooze, unaligned*
**Armor Class** 8
**Hit Points** 22 (3d8+9)
**Speed** 10 ft., climb 10 ft.
| STR | DEX | CON | INT | WIS | CHA |
|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
| 12 (+1) | 6 (-2) | 16 (+3) | 1 (-5) | 6 (-2) | 2 (-4) |
**Skills** Stealth +2
**Damage Resistances** acid, cold, fire
**Condition Immunities** blinded, charmed, deafened, exhaustion, frightened, prone
**Senses** blindsight 60 ft. (blind beyond this radius), passive Perception 8
**Languages** -
**Challenge** 1/2 (100 XP)
***Amorphous***. The ooze can move through a space as narrow as 1 inch wide without squeezing.
***Corrode Metal***. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.
The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.
***False Appearance***. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.
###### Actions
***Pseudopod***. *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (1d6+1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.