legends5e/Monsters/Shambling Mound.md
Mario Panighetti 24dfed9679 center-aligned monster columns
- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`)
2024-03-28 15:47:09 -07:00

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## Shambling Mound
*Large plant, unaligned*
**Armor Class** 15 (natural armor)
**Hit Points** 136 (16d10+48)
**Speed** 20 ft., swim 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
| 18 (+4) | 8 (-1) | 16 (+3) | 5 (-3) | 10 (+0) | 5 (-3) |
**Skills** Stealth +2
**Damage Resistances** cold, fire
**Damage Immunities** lightning
**Condition Immunities** blinded, deafened, exhaustion
**Senses** blindsight 60 ft. (blind beyond this radius), passive Perception 10
**Languages** -
**Challenge** 5 (1,800 XP)
***Lightning Absorption***. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.
###### Actions
***Multiattack***. The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.
***Slam***. *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 13 (2d8+4) bludgeoning damage.
***Engulf***. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8+4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.