- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`)
37 lines
No EOL
1.5 KiB
Markdown
Executable file
37 lines
No EOL
1.5 KiB
Markdown
Executable file
## Shambling Mound
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*Large plant, unaligned*
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**Armor Class** 15 (natural armor)
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**Hit Points** 136 (16d10+48)
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**Speed** 20 ft., swim 20 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
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| 18 (+4) | 8 (-1) | 16 (+3) | 5 (-3) | 10 (+0) | 5 (-3) |
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**Skills** Stealth +2
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**Damage Resistances** cold, fire
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**Damage Immunities** lightning
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**Condition Immunities** blinded, deafened, exhaustion
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**Senses** blindsight 60 ft. (blind beyond this radius), passive Perception 10
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**Languages** -
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**Challenge** 5 (1,800 XP)
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***Lightning Absorption***. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.
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###### Actions
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***Multiattack***. The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.
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***Slam***. *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 13 (2d8+4) bludgeoning damage.
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***Engulf***. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8+4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time. |