- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`)
33 lines
No EOL
1.2 KiB
Markdown
Executable file
33 lines
No EOL
1.2 KiB
Markdown
Executable file
### Swarm of Quippers
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*Medium swarm of Tiny beasts, unaligned*
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**Armor Class** 13
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**Hit Points** 28 (8d8-8)
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**Speed** 0 ft., swim 40 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
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| 13 (+1) | 16 (+3) | 9 (-1) | 1 (-5) | 7 (-2) | 2 (-4) |
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**Damage Resistances** bludgeoning, piercing, slashing
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**Condition Immunities** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
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**Senses** darkvision 60 ft., passive Perception 8
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**Languages** -
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**Challenge** 1 (200 XP)
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***Blood Frenzy***. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.
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***Swarm***. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.
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***Water Breathing***. The swarm can breathe only underwater.
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###### Actions
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***Bites***. *Melee Weapon Attack:* +5 to hit, reach 0 ft., one creature in the swarm's space. *Hit:* 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer. |