- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`)
35 lines
1.3 KiB
Markdown
Executable file
35 lines
1.3 KiB
Markdown
Executable file
# Brass Dragon Wyrmling (Metallic)
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*Medium dragon, chaotic good*
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**Armor Class** 16 (natural armor)
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**Hit Points** 16 (3d8+3)
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**Speed** 30 ft., burrow 15 ft., fly 60 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
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| 15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
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**Saving Throws** Dex +2, Con +3, Wis +2, Cha +3
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**Skills** Perception +4, Stealth +2
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**Damage Immunities** fire
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**Senses** blindsight 10 ft., darkvision 60 ft., passive Perception 14
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**Languages** Draconic
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**Challenge** 1 (200 XP)
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###### Actions
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***Bite***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (1d10+2) piercing damage.
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***Breath Weapons (Recharge 5-6)***. The dragon uses one of the following breath weapons.
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**Fire Breath**. The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
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**Sleep Breath**. The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
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