- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`)
37 lines
No EOL
1.4 KiB
Markdown
Executable file
37 lines
No EOL
1.4 KiB
Markdown
Executable file
## Sahuagin
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*Medium humanoid (sahuagin), lawful evil*
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**Armor Class** 12 (natural armor)
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**Hit Points** 22 (4d8+4)
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**Speed** 30 ft., swim 40 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
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| 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) |
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**Skills** Perception +5
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**Senses** darkvision 120 ft., passive Perception 15
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**Languages** Sahuagin
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**Challenge** 1/2 (100 XP)
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***Blood Frenzy***. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.
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***Limited Amphibiousness***. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
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***Shark Telepathy***. The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.
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###### Actions
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***Multiattack***. The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.
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***Bite***. *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 3 (1d4+1) piercing damage.
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***Claws.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 3 (1d4+1) slashing damage.
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***Spear***. *Melee or Ranged Weapon Attack:* +3 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 4 (1d6+1) piercing damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack. |