v0.5 LTS
We're going to be on 0.5 for a while.
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4 changed files with 15 additions and 14 deletions
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@ -3,6 +3,7 @@
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<Version>0.5.103</Version>
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<VersionSuffix>lts</VersionSuffix>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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@ -2,11 +2,11 @@ namespace PersonaForge;
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public class PersonalityTraits
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{
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public int Outgoing { get; set; }
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public int Nice { get; set; }
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public int Playful { get; set; }
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public int Neat { get; set; }
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public int Outgoing { get; set; }
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public int Active { get; set; }
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public int Playful { get; set; }
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public int Nice { get; set; }
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public static PersonalityTraits Create() => new();
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18
README.md
18
README.md
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@ -14,15 +14,15 @@ Because The Sims 2 doesn’t have traits in the same way later installments do,
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## 🛣️ Project Roadmap
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| Phase | Goal | Status |
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| ----- | ------------------------------------------- | ------ |
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| v0.1 | Core random point generator | ✅ |
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| v0.2 | PersonalityProfile class | ✅ |
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| v0.3 | Interactive JSON export | ✅ |
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| v0.4 | Archetypes with weighted biases | ✅ |
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| v0.5 | Command line tool | ✅ |
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| v1.0 | Stable "Release" version with documentation | 🔜 |
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| v1.x | Profile import/load from JSON | 🔜 |
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| Phase | Goal | Status |
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| -------- | ------------------------------------------- | ------ |
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| v0.1 | Core random point generator | ✅ |
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| v0.2 | PersonalityProfile class | ✅ |
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| v0.3 | Interactive JSON export | ✅ |
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| v0.4 | Archetypes with weighted biases | ✅ |
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| v0.5 LTS | Command line tool | ✅ |
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| v1.0 | Stable "Release" version with documentation | 🔜 |
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| v1.x | Profile import/load from JSON | 🔜 |
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## 📌 Stretch Goals
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@ -14,8 +14,8 @@
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"TraitBiases": {
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"Outgoing": 0.9,
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"Playful": 0.8,
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"Active": 0.7,
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"Nice": 0.5,
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"Active": 0.5,
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"Nice": 0.7,
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"Neat": 0.3
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}
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},
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