DinkSmallwoodHD/source
seth 4174db5427 * Some changes to Dink's speed calculations, it's now basically locked at "you better get 60 fps or the whole game will slow down" - the
original system is REALLY bad and the timing of Dink vs monsters can vary wildly based on your framerate.  So I sort of had to "choose" a correct
speed and go with that, I chose a pretty fast speed sort of arbitrarily because it "felt" ok.  There isn't really a "correct" speed so I do expect problems with some dmods due to them expecting
a specific speed, but by choosing rather snappy speed hopefully mystery island and most of them will be finishable
* Related to the above, holding tab no longer lets you cheat by moving relatively faster than monsters
* Playing location aware sounds on a script not attached to a sprite will no longer cause crashes (should fix crash in malachi the jerk)


git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1514 353e56fe-9613-0410-8469-b96ad8e6f29c
2017-09-29 13:13:36 +00:00
..
Component * Applied 16 bit bmp loading fix to "fancy shadows" version too, forgot before 2017-09-24 16:47:52 +00:00
dink * Some changes to Dink's speed calculations, it's now basically locked at "you better get 60 fps or the whole game will slow down" - the 2017-09-29 13:13:36 +00:00
GUI * Some changes to Dink's speed calculations, it's now basically locked at "you better get 60 fps or the whole game will slow down" - the 2017-09-29 13:13:36 +00:00
StackWalker Initial commit of Dink Smallwood HD source. See the "Programmer readme.txt" for information on how to set it up. 2017-09-12 04:57:47 +00:00
App.cpp * Some changes to Dink's speed calculations, it's now basically locked at "you better get 60 fps or the whole game will slow down" - the 2017-09-29 13:13:36 +00:00
App.h * Escape now brings up the classic dink escape menu, the Dink HD menu was just too intrusive. It will show a text message that you can hit Shift-Escape to bring up the HD menu as well 2017-09-26 12:41:23 +00:00
video_gl.cpp * Added "If a .dmod file is put in the Dink HD directory (where the .exe is), it will be automatically installed and then deleted" to readme.txt 2017-09-29 05:37:07 +00:00
video_gl.h (note: Dink requires a Proton svn commit as well, but I haven't done it yet, it needs a bit more testing first) 2017-09-22 12:19:02 +00:00