Jason Long
20b442f600
cleanup: remove redundant copy of XML_Helper
2015-01-10 11:14:51 -05:00
Jason Long
9a285f18ab
TileImage: s/drawTo/drawFragment
2015-01-09 22:46:59 -05:00
Jason Long
28be533163
MakeTiles: use BufferedImage, to be the same as gui
2015-01-09 18:07:30 -05:00
Jason Long
7592117306
TileImage: refactor: eliminate drawWithTimeTo()
...
having a context (such as time) may come back in the future,
but for now it seems better to not do this.
2015-01-09 13:32:50 -05:00
Jason Long
9e1f735b3f
MakeTiles: refactor tile drawing code into drawFrames() method
2015-01-08 08:44:08 -05:00
Jason Long
e2e67a1810
MakeTiles: impl ComposeFrame class, to track where a composed frame came from
2015-01-08 08:33:04 -05:00
Jason Long
357a58f094
TileImage: remove getFrameEndTime() method
...
use "x instanceof Animation" to determine if a tile is animated
2015-01-07 22:26:12 -05:00
Jason Long
ec7641eadf
MakeTiles: abstract tile mapping into prepareFrames() method
2015-01-07 21:16:40 -05:00
Jason Long
409f338e6b
refactor: make readTileImage() to read any tile image descriptor type
2015-01-07 20:41:12 -05:00
Jason Long
d95ad15b99
TileImage: make some properties final
2015-01-07 20:35:36 -05:00
Jason Long
a3afcde7bb
refactor: move build_tool/TileImage to new package
2015-01-07 15:59:41 -05:00
Jason Long
1ec35c1d56
MakeTiles: abstract composition functionality
2015-01-07 14:14:07 -05:00
Jason Long
0fd637cc95
MakeTiles: prepare to abstract composition functionality
2015-01-07 13:30:02 -05:00
Jason Long
cdcb63124a
TileImages: use new tile-drawing method in drawing-area
2015-01-07 13:26:41 -05:00
Jason Long
7b85b7bbe9
TileImages: load image file directly into BufferedImage
2015-01-07 13:22:22 -05:00
Jason Long
a68c533ef5
TileImages: fix bug (shadowed variable) in LoaderContext.getImage()
2015-01-07 13:22:17 -05:00
Jason Long
fbd3a0dc94
MakeTiles: change meaning of offsetY
2015-01-07 13:21:20 -05:00
Jason Long
7415edeb9e
TileImages: allow having multiple tile image files
2015-01-07 13:20:41 -05:00
Jason Long
dbdad3b37e
TileImages: more object-oriented tile-drawing code
2015-01-07 13:13:19 -05:00
Jason Long
6c0c9203a4
TileImages: share image-loading code between overlay map and main view
...
main view- tiles image is now loaded as a single buffered image,
and selected into "sub-images" where needed
overlay- the rgb drawing code is moved into TileImages class
2015-01-07 13:13:04 -05:00
Jason Long
7cfe0c1dc5
MakeTiles: find and use 128x128 versions of tile images
2015-01-03 21:04:55 -05:00
Jason Long
f17989412e
MakeTiles: recognize .xml image specifications
...
with .xml image specifications, we can support layers, animations,
and (eventually) complex/conditional images.
2015-01-03 20:56:54 -05:00
Jason Long
206c12a0c4
tile-names: rename old tile names to new tile names automatically
...
when loading a saved city file.
2014-12-21 15:20:49 -05:00
Jason Long
de36ad6590
tile-names: change format of relative building offsets
2014-12-21 15:18:31 -05:00
Jason Long
d3009d1b9f
tile-names: let building be defined by named tiles
2014-12-21 15:18:24 -05:00
Jason Long
c3fde70ddc
tile-names: remember PWRBIT when loading tiles from save-file
2014-12-21 15:08:44 -05:00
Jason Long
005a988d3a
tile-names: make applyZone() work with dyn-numbered tiles
2014-09-21 16:42:35 -04:00
Jason Long
a2c7d1bca0
tile-names: convert zonePlop to handle dyn-numbered tiles
2014-09-21 16:42:34 -04:00
Jason Long
d0fbfd92a2
tile-names: BuildingInfo: allow dyn-numbered tiles
2014-09-21 16:42:30 -04:00
Jason Long
f136a3f4f4
tile-names: let loadMap() handle dyn-numbered tiles
2014-09-21 16:37:48 -04:00
Jason Long
7ef2158071
cleanup: use proper api to get tile number in MapScanner
2014-09-21 16:37:48 -04:00
Jason Long
b9ea433c3a
animation: make stadium playfield an animation
2014-09-21 16:37:47 -04:00
Jason Long
963a51624b
animation: make nuclear swirl an animation
2014-09-21 16:37:47 -04:00
Jason Long
a792b770c4
animation: make airport radar an animation
2014-09-21 16:37:46 -04:00
Jason Long
40d2d08e0c
animation: make all fires synchronized
...
(so that it can be represented as a single tile number, which is then animated)
2014-09-21 16:37:45 -04:00
Jason Long
ddd72b44e8
debug: giev more information on assertion failures
2014-09-21 16:37:45 -04:00
Jason Long
2d60c5d4fb
animation: make FIRE an animation
2014-09-21 16:37:44 -04:00
Jason Long
4dc9194fe4
TileImages: auto-redraw animated tiles
2014-09-21 16:37:44 -04:00
Jason Long
9c5c41e0f4
TileImages: draw animated frames
...
(still need to implement redrawing of animated frames)
2014-09-21 16:37:43 -04:00
Jason Long
48cd74c977
TileImages: use experimental "fountain.ini" animation file
2014-09-21 16:37:43 -04:00
Jason Long
0d6f6d4789
TileImages: put placeholder for animated tile support
2014-09-21 16:37:42 -04:00
Jason Long
8acf22d790
MakeTiles: Animation: draw the frames for different times during the animation
2014-09-21 16:37:42 -04:00
Jason Long
56a4b3da27
MakeTiles: refactor: move TileImage classes into separate file
2014-09-21 16:37:41 -04:00
Jason Long
372c1a6519
MakeTiles: fix a couple bugs in code for loading animation
2014-09-21 16:37:41 -04:00
Jason Long
41c8d68717
MakeTiles: working on support for animated tiles
2014-09-21 16:37:40 -04:00
Jason Long
de82160792
MakeTiles: refactor: paving the way to allow multiple images per tile
2014-09-21 16:37:40 -04:00
Jason Long
d5dbd8dc64
MakeTiles: track target size when loading a source image
2014-09-21 16:37:39 -04:00
Jason Long
70bb50fed2
MakeTiles: implement support for files specifying an animation
2014-09-21 16:37:39 -04:00
Jason Long
2ea3318dea
MakeTiles: make tile drawing code more object-orientated
...
Separate classes for tile layers, tile sprites, etc., to make it easier
to introduce more complicated/flexible tile configurations in the future.
2014-09-21 16:37:38 -04:00
Jason Long
2791a5658a
TileImages: allow loading a named tiles pack...
...
and make the overlay map use the 'sm' mapping
2014-09-21 16:37:38 -04:00