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50 lines
1.7 KiB
Markdown
50 lines
1.7 KiB
Markdown
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---
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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/size/large
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- monster/type/fiend/devil
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aliases: ["Bone Devil"]
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---
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# Bone Devil
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Bone Devil
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*Large fiend (devil), Lawful Evil*
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- **Armor Class** 19 (natural armor)
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- **Hit Points** 142 (`15d10 + 60`)
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- **Speed** 40 ft., fly 40 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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|18 (+4)|16 (+3)|18 (+4)|13 (+1)|14 (+2)|16 (+3)|
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- **Proficiency Bonus** +4
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- **Saving Throws** Intelligence +5, Wisdom +6, Charisma +7
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- **Skills** Deception +7, Insight +6
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- **Senses** darkvision 120 ft., passive Perception 12
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- **Damage Resistances** cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
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- **Damage Immunities** fire, poison
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- **Condition Immunities** poisoned
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- **Languages** Infernal, telepathy 120 ft.
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- **Challenge** 9
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## Traits
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***Devil's Sight.*** Magical darkness doesn't impede the devil's darkvision.
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***Magic Resistance.*** The devil has advantage on saving throws against spells and other magical effects.
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## Actions
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***Multiattack.*** The devil makes three attacks: two with its claws and one with its sting.
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***Claw.*** *Melee Weapon Attack:* +8 to hit, reach 10 ft., one target. *Hit:* 8 (`1d8 + 4`) slashing damage.
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***Sting.*** *Melee Weapon Attack:* +8 to hit, reach 10 ft., one target. *Hit:* 13 (`2d8 + 4`) piercing damage plus 17 (`5d6`) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become [poisoned](rules/conditions.md#poisoned) for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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```
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^statblock
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