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Bone Devil
Source: SRD / Basic Rules
title: Bone Devil

*Large fiend (devil), Lawful Evil*
- **Armor Class** 19 (natural armor)
- **Hit Points** 142 (`15d10 + 60`)
- **Speed** 40 ft., fly 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|18 (+4)|16 (+3)|18 (+4)|13 (+1)|14 (+2)|16 (+3)|
- **Proficiency Bonus** +4
- **Saving Throws** Intelligence +5, Wisdom +6, Charisma +7
- **Skills** Deception +7, Insight +6
- **Senses** darkvision 120 ft., passive Perception 12
- **Damage Resistances** cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
- **Damage Immunities** fire, poison
- **Condition Immunities** poisoned
- **Languages** Infernal, telepathy 120 ft.
- **Challenge** 9
## Traits
***Devil's Sight.*** Magical darkness doesn't impede the devil's darkvision.
***Magic Resistance.*** The devil has advantage on saving throws against spells and other magical effects.
## Actions
***Multiattack.*** The devil makes three attacks: two with its claws and one with its sting.
***Claw.*** *Melee Weapon Attack:* +8 to hit, reach 10 ft., one target. *Hit:* 8 (`1d8 + 4`) slashing damage.
***Sting.*** *Melee Weapon Attack:* +8 to hit, reach 10 ft., one target. *Hit:* 13 (`2d8 + 4`) piercing damage plus 17 (`5d6`) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become [poisoned](rules/conditions.md#poisoned) for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
^statblock