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56 lines
1.7 KiB
Markdown
56 lines
1.7 KiB
Markdown
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---
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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/environment/arctic
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- monster/environment/coastal
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- monster/environment/desert
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- monster/environment/forest
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- monster/environment/hill
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- monster/environment/urban
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- monster/size/medium
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- monster/type/humanoid/any-race
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aliases: ["Bandit Captain"]
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---
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# Bandit Captain
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Bandit Captain
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*Medium humanoid (any race), Any Non-Lawful alignment*
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- **Armor Class** 15 ([studded leather](compendium/items/studded-leather-armor.md))
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- **Hit Points** 65 (`10d8 + 20`)
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- **Speed** 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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|15 (+2)|16 (+3)|14 (+2)|14 (+2)|11 (+0)|14 (+2)|
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- **Proficiency Bonus** +2
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- **Saving Throws** Strength +4, Dexterity +5, Wisdom +2
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- **Skills** Athletics +4, Deception +4
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- **Senses** passive Perception 10
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- **Languages** any two languages
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- **Challenge** 2
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## Actions
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***Multiattack.*** The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
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***Scimitar.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) slashing damage.
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***Dagger.*** *Melee or Ranged Weapon Attack:* +5 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 5 (`1d4 + 3`) piercing damage.
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## Reactions
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***Parry.*** The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
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```
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^statblock
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## Environment
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coastal, hill, arctic, urban, forest, desert
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