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Bandit Captain
Source: SRD / Basic Rules
title: Bandit Captain

*Medium humanoid (any race), Any Non-Lawful alignment*
- **Armor Class** 15 ([studded leather](compendium/items/studded-leather-armor.md))
- **Hit Points** 65 (`10d8 + 20`)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|15 (+2)|16 (+3)|14 (+2)|14 (+2)|11 (+0)|14 (+2)|
- **Proficiency Bonus** +2
- **Saving Throws** Strength +4, Dexterity +5, Wisdom +2
- **Skills** Athletics +4, Deception +4
- **Senses** passive Perception 10
- **Languages** any two languages
- **Challenge** 2
## Actions
***Multiattack.*** The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
***Scimitar.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) slashing damage.
***Dagger.*** *Melee or Ranged Weapon Attack:* +5 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 5 (`1d4 + 3`) piercing damage.
## Reactions
***Parry.*** The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
^statblock
Environment
coastal, hill, arctic, urban, forest, desert