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57 lines
2.1 KiB
Markdown
57 lines
2.1 KiB
Markdown
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---
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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/environment/underdark
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- monster/size/medium
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- monster/type/humanoid/elf
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aliases: ["Drow"]
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---
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# Drow
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Drow
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*Medium humanoid (elf), Neutral Evil*
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- **Armor Class** 15 ([chain shirt](compendium/items/chain-shirt.md))
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- **Hit Points** 13 (`3d8`)
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- **Speed** 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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|10 (+0)|14 (+2)|10 (+0)|11 (+0)|11 (+0)|12 (+1)|
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- **Proficiency Bonus** +2
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- **Saving Throws** ⏤
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- **Skills** Perception +2, Stealth +4
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- **Senses** darkvision 120 ft., passive Perception 12
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- **Languages** Elvish, Undercommon
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- **Challenge** 1/4
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## Traits
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***Fey Ancestry.*** The drow has advantage on saving throws against being [charmed](rules/conditions.md#charmed), and magic can't put the drow to sleep.
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***Sunlight Sensitivity.*** While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight.
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***Innate Spellcasting.*** The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:
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**At will**: [dancing lights](compendium/spells/dancing-lights.md)
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**1/day each**: [darkness](compendium/spells/darkness.md), [faerie fire](compendium/spells/faerie-fire.md)
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## Actions
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***Shortsword.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage.
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***Hand Crossbow.*** *Ranged Weapon Attack:* +4 to hit, range 30/120 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be [poisoned](rules/conditions.md#poisoned) for 1 hour. If the saving throw fails by 5 or more, the target is also [unconscious](rules/conditions.md#unconscious) while [poisoned](rules/conditions.md#poisoned) in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.
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```
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^statblock
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## Environment
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underdark
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