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Drow
Source: SRD / Basic Rules
title: Drow

*Medium humanoid (elf), Neutral Evil*
- **Armor Class** 15 ([chain shirt](compendium/items/chain-shirt.md))
- **Hit Points** 13 (`3d8`)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|10 (+0)|14 (+2)|10 (+0)|11 (+0)|11 (+0)|12 (+1)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +2, Stealth +4
- **Senses** darkvision 120 ft., passive Perception 12
- **Languages** Elvish, Undercommon
- **Challenge** 1/4
## Traits
***Fey Ancestry.*** The drow has advantage on saving throws against being [charmed](rules/conditions.md#charmed), and magic can't put the drow to sleep.
***Sunlight Sensitivity.*** While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight.
***Innate Spellcasting.*** The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:
**At will**: [dancing lights](compendium/spells/dancing-lights.md)
**1/day each**: [darkness](compendium/spells/darkness.md), [faerie fire](compendium/spells/faerie-fire.md)
## Actions
***Shortsword.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage.
***Hand Crossbow.*** *Ranged Weapon Attack:* +4 to hit, range 30/120 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be [poisoned](rules/conditions.md#poisoned) for 1 hour. If the saving throw fails by 5 or more, the target is also [unconscious](rules/conditions.md#unconscious) while [poisoned](rules/conditions.md#poisoned) in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.
^statblock
Environment
underdark