mirror of
https://github.com/Obsidian-TTRPG-Community/dnd5e-markdown.git
synced 2025-03-19 06:21:21 +00:00
57 lines
1.9 KiB
Markdown
57 lines
1.9 KiB
Markdown
|
---
|
||
|
obsidianUIMode: preview
|
||
|
cssclasses: json5e-monster
|
||
|
tags:
|
||
|
- compendium/src/5e/mm
|
||
|
- monster/environment/urban
|
||
|
- monster/size/medium
|
||
|
- monster/type/humanoid/any-race
|
||
|
aliases: ["Gladiator"]
|
||
|
---
|
||
|
# Gladiator
|
||
|
*Source: SRD / Basic Rules*
|
||
|
|
||
|
```ad-statblock
|
||
|
title: Gladiator
|
||
|

|
||
|
*Medium humanoid (any race), Any alignment*
|
||
|
|
||
|
- **Armor Class** 16 ([studded leather](compendium/items/studded-leather-armor.md), [shield](compendium/items/shield.md))
|
||
|
- **Hit Points** 112 (`15d8 + 45`)
|
||
|
- **Speed** 30 ft.
|
||
|
|
||
|
|STR|DEX|CON|INT|WIS|CHA|
|
||
|
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||
|
|18 (+4)|15 (+2)|16 (+3)|10 (+0)|12 (+1)|15 (+2)|
|
||
|
|
||
|
- **Proficiency Bonus** +3
|
||
|
- **Saving Throws** Strength +7, Dexterity +5, Constitution +6
|
||
|
- **Skills** Athletics +10, Intimidation +5
|
||
|
- **Senses** passive Perception 11
|
||
|
|
||
|
- **Languages** any one language (usually Common)
|
||
|
- **Challenge** 5
|
||
|
|
||
|
## Traits
|
||
|
|
||
|
***Brave.*** The gladiator has advantage on saving throws against being [frightened](rules/conditions.md#frightened).
|
||
|
|
||
|
***Brute.*** A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
|
||
|
|
||
|
## Actions
|
||
|
|
||
|
***Multiattack.*** The gladiator makes three melee attacks or two ranged attacks.
|
||
|
|
||
|
***Spear.*** *Melee or Ranged Weapon Attack:* +7 to hit, reach 5 ft. and range 20/60 ft., one target. *Hit:* 11 (`2d6 + 4`) piercing damage, or 13 (`2d8 + 4`) piercing damage if used with two hands to make a melee attack.
|
||
|
|
||
|
***Shield Bash.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one creature. *Hit:* 9 (`2d4 + 4`) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked [prone](rules/conditions.md#prone).
|
||
|
|
||
|
## Reactions
|
||
|
|
||
|
***Parry.*** The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.
|
||
|
```
|
||
|
^statblock
|
||
|
|
||
|
## Environment
|
||
|
|
||
|
urban
|