dnd5e-obsidian/compendium/bestiary/humanoid/gladiator.md
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Gladiator

Gladiator

Source: SRD / Basic Rules

title: Gladiator
![](compendium/bestiary/humanoid/token/gladiator.png#token)
*Medium humanoid (any race), Any alignment*

- **Armor Class** 16  ([studded leather](compendium/items/studded-leather-armor.md), [shield](compendium/items/shield.md))
- **Hit Points** 112 (`15d8 + 45`)
- **Speed** 30 ft.

|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|18 (+4)|15 (+2)|16 (+3)|10 (+0)|12 (+1)|15 (+2)|

- **Proficiency Bonus** +3
- **Saving Throws** Strength +7, Dexterity +5, Constitution +6
- **Skills** Athletics +10, Intimidation +5
- **Senses** passive Perception 11

- **Languages** any one language (usually Common)
- **Challenge** 5

## Traits

***Brave.*** The gladiator has advantage on saving throws against being [frightened](rules/conditions.md#frightened).

***Brute.*** A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

## Actions

***Multiattack.*** The gladiator makes three melee attacks or two ranged attacks.

***Spear.*** *Melee or Ranged Weapon Attack:* +7 to hit, reach 5 ft. and range 20/60 ft., one target. *Hit:* 11 (`2d6 + 4`) piercing damage, or 13 (`2d8 + 4`) piercing damage if used with two hands to make a melee attack.

***Shield Bash.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one creature. *Hit:* 9 (`2d4 + 4`) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked [prone](rules/conditions.md#prone).

## Reactions

***Parry.*** The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.

^statblock

Environment

urban