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56 lines
1.6 KiB
Markdown
56 lines
1.6 KiB
Markdown
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---
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obsidianUIMode: preview
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cssclasses: json5e-spell
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tags:
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- compendium/src/5e/phb
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- spell/class/bard
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- spell/class/cleric
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- spell/class/druid
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- spell/class/sorcerer
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- spell/level/2
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- spell/school/transmutation
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aliases: ["Enhance Ability"]
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---
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# Enhance Ability
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*2nd-level, Transmutation*
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- **Casting time:** 1 action
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- **Range:** Touch
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- **Components:** V, S, fur or a feather from a beast
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- **Duration:** Concentration, up to 1 hour
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You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.
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## Bear's Endurance
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The target has advantage on Constitution checks. It also gains `2d6` temporary hit points, which are lost when the spell ends.
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## Bull's Strength
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The target has advantage on Strength checks, and his or her carrying capacity doubles.
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## Cat's Grace
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The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't [incapacitated](rules/conditions.md#incapacitated).
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## Eagle's Splendor
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The target has advantage on Charisma checks.
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## Fox's Cunning
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The target has advantage on Intelligence checks.
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## Owl's Wisdom
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The target has advantage on Wisdom checks.
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## At Higher Levels
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When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
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## Summary
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**Classes**: [Bard](compendium/classes/bard.md), [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md), [Sorcerer](compendium/classes/sorcerer.md)
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*Source: SRD / Basic Rules*
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