dnd5e-obsidian/templates/character/filbots-dnd-character-sheet.md

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---
tags:
- DnD
---
# {{ character name }}
| Species | Class | Alignment | Experience Points |
| ------- | ------------ | --------- | ----------------- |
| Human | Beastheart 2 | Neutral | 0 |
## Characteristics
| STR | DEX | CON | INT | WIS | CHA |
| ------ | ------ | ------ | ------ | ------ | ------ |
| 3 (16) | 1 (13) | 2 (15) | -1 (9) | 2 (14) | 0 (11) |
### Derived Stats
| Derived Stat | Value |
| ----------------- | ------- |
| Hit Points | 17 / 17 |
| Temp HP | 0 |
| Hit Dice | 2d8 / 2 |
| Proficiency Bonus | 2 |
| Passive Wisdom | ? |
| Speed | 30ft |
| Amor Class (AC) | 12 (14) |
| Initiative | 1 |
## Skills
| Skill | Stat | Bonus | Total |
| ----------------------------- | ---- | ----- | ----- |
| Acrobatics (DEX) | 1 | 0 | 1 |
| Animal Handling (WIS) [**P**] | 2 | 2 | 4 |
| Arcana (INT) | -1 | 0 | -1 |
| Athletics (STR) [**P**] | 3 | 2 | 5 |
| Deception (CHA) | 0 | 0 | 0 |
| History (INT) | -1 | 0 | -1 |
| Insight (WIS) | 2 | 0 | 2 |
| Intimidation (CHA ) | 0 | 0 | 0 |
| Investigation (INT) | -1 | 0 | -1 |
| Medicine (WIS) | 2 | 0 | 2 |
| Nature (INT) | -1 | 0 | -1 |
| Perception (WIS) [**P**] | 2 | 2 | 4 |
| Performance (CHA) | 0 | 0 | 0 |
| Persuasion (CHA) | 0 | 0 | 0 |
| Religion (INT) | -1 | 0 | -1 |
| Sleight of Hand (DEX) | 1 | 0 | 1 |
| Stealth (DEX) | 1 | 0 | 1 |
| Survival (WIS) [**P**] | 2 | 2 | 4 |
## Saving Throws
| Save Type | Stat | Bonus | Total |
| ---------------- | ---- | ----- | ----- |
| Strength [**P**] | 3 | 2 | 5 |
| Dexterity | 1 | 0 | 1 |
| Constitution | 2 | 0 | 2 |
| Intelligence | -1 | 0 | -1 |
| Wisdom [**P**] | 1 | 2 | 3 |
| Charisma | 0 | 0 | 0 |
## Attacks
| Name | ATK Bonus | Damage | Type |
| ----------- | --------- | ------- | -------- |
| Handaxe (p) | +3 | 1d6 + 3 | Slashing |
| Handaxe (a) | +3 | 1d6 + 3 | Slashing |
| Shortsword | +3+2 | 1d6 + 3 | Piercing |
| Longbow | +1+2 | 1d8 + 2 | Piercing |
## Equipment
| Copper | Silver | Electrum | Gold | Platinum |
| ------ | ------ | -------- | ---- | -------- |
| 10 | 0 | 0 | 100 | 0 |
* Staff
* Long Bow with 20 Arrows
* A green feather
* Traveling Clothes
* A money pouch
* Leather Armor (11 + DEX)
* Shortsword
* Shield
* 2 Hand Axes
* Dungeoneer's Pack
## Languages and Proficiencies
* `Instrument`: Pan flute
* `Languages`: Common, Fey, Elvish
* `Weapon Proficiencies`
* Simple, Battle Axes, Great Axes, Longbow, Nets, Scimitars, Shortswords
## Features
* `Outlander` (PHB p136) - You memorize/know your locations geographically. You can also find food and water for 5 when traveling.
* `Natural Language` (MCDM BH p27) - You can communicate with your Companion.
* `Primal Exploits`: (MCDM BH p27) (lvl 2) - you get 3 of them.
* `Superior Ferocity`: (MCDM BH p30) (lvl 2) - Whenever your companion uses a ferocity action that requires a creature to make an ability check or saving throw, the companion can use your Primal Exploit Save DC in place of the normal DC.
## Spell Casting
| Cast Skill | Spell Save DC | Spell Modifier |
| ---------- | ----------------- | -------------- |
| INT | 8 + PB + WIS (12) | 0 |
### Cantrips
* `Eldritch Blash` - Make things go boom.
### First Level
* [ ] Spell Slot
## XP and Level Log