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1.4 KiB
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Boar
Source: SRD / Basic Rules
title: Boar

*Medium beast, Unaligned*
- **Armor Class** 11 (natural armor)
- **Hit Points** 11 (`2d8 + 2`)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|13 (+1)|11 (+0)|12 (+1)| 2 (-4)| 9 (-1)| 5 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** passive Perception 9
- **Languages** —
- **Challenge** 1/4
## Traits
***Charge.*** If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (`1d6`) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked [prone](rules/conditions.md#prone).
***Relentless (Recharges after a Short or Long Rest).*** If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
## Actions
***Tusk.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (`1d6 + 1`) slashing damage.
^statblock
Environment
grassland, forest, hill