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1.4 KiB
1.4 KiB
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Giant Goat
Source: SRD / Basic Rules
title: Giant Goat

*Large beast, Unaligned*
- **Armor Class** 11 (natural armor)
- **Hit Points** 19 (`3d10 + 3`)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|17 (+3)|11 (+0)|12 (+1)| 3 (-4)|12 (+1)| 6 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** passive Perception 11
- **Languages** —
- **Challenge** 1/2
## Traits
***Charge.*** If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (`2d4`) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked [prone](rules/conditions.md#prone).
***Sure-Footed.*** The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it [prone](rules/conditions.md#prone).
## Actions
***Ram.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 8 (`2d4 + 3`) bludgeoning damage.
^statblock
Environment
mountain, grassland, hill