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1.3 KiB
1.3 KiB
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Giant Sea Horse
Source: SRD / Basic Rules
title: Giant Sea Horse

*Large beast, Unaligned*
- **Armor Class** 13 (natural armor)
- **Hit Points** 16 (`3d10`)
- **Speed** 0 ft., swim 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|12 (+1)|15 (+2)|11 (+0)| 2 (-4)|12 (+1)| 5 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** passive Perception 11
- **Languages** —
- **Challenge** 1/2
## Traits
***Charge.*** If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (`2d6`) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked [prone](rules/conditions.md#prone).
***Water Breathing.*** The sea horse can breathe only underwater.
## Actions
***Ram.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (`1d6 + 1`) bludgeoning damage.
^statblock
Environment
underwater