dnd5e-obsidian/compendium/bestiary/beast/lion.md
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Lion

Lion

Source: SRD / Basic Rules

title: Lion
![](compendium/bestiary/beast/token/lion.png#token)
*Large beast, Unaligned*

- **Armor Class** 12 
- **Hit Points** 26 (`4d10 + 4`)
- **Speed** 50 ft.

|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|17 (+3)|15 (+2)|13 (+1)| 3 (-4)|12 (+1)| 8 (-1)|

- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +3, Stealth +6
- **Senses** passive Perception 13

- **Languages** —
- **Challenge** 1

## Traits

***Keen Smell.*** The lion has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell.

***Pack Tactics.*** The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated).

***Pounce.*** If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked [prone](rules/conditions.md#prone). If the target is [prone](rules/conditions.md#prone), the lion can make one bite attack against it as a bonus action.

***Running Leap.*** With a 10-foot running start, the lion can long jump up to 25 feet.

## Actions

***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (`1d8 + 3`) piercing damage.

***Claw.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) slashing damage.

^statblock

Environment

mountain, grassland, hill, desert