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Octopus
Source: SRD / Basic Rules
title: Octopus

*Small beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 3 (`1d6`)
- **Speed** 5 ft., swim 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 4 (-3)|15 (+2)|11 (+0)| 3 (-4)|10 (+0)| 4 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +2, Stealth +4
- **Senses** darkvision 30 ft., passive Perception 12
- **Languages** —
- **Challenge** 0
## Traits
***Hold Breath.*** While out of water, the octopus can hold its breath for 30 minutes.
***Underwater Camouflage.*** The octopus has advantage on Dexterity ([Stealth](rules/skills.md#Stealth)) checks made while underwater.
***Water Breathing.*** The octopus can breathe only underwater.
## Actions
***Tentacles.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 1 bludgeoning damage, and the target is [grappled](rules/conditions.md#grappled) (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.
***Ink Cloud (Recharges after a Short or Long Rest).*** A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
^statblock