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Swarm of Quippers
Source: SRD / Basic Rules
title: Swarm of Quippers

*Medium beast, Unaligned*
- **Armor Class** 13
- **Hit Points** 28 (`8d8 - 8`)
- **Speed** 0 ft., swim 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|13 (+1)|16 (+3)| 9 (-1)| 1 (-5)| 7 (-2)| 2 (-4)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** darkvision 60 ft., passive Perception 8
- **Damage Resistances** bludgeoning, piercing, slashing
- **Condition Immunities** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
- **Languages** —
- **Challenge** 1
## Traits
***Blood Frenzy.*** The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.
***Swarm.*** The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.
***Water Breathing.*** The swarm can breathe only underwater.
## Actions
***Bites.*** *Melee Weapon Attack:* +5 to hit, reach 0 ft., one creature in the swarm's space. *Hit:* 14 (`4d6`) piercing damage, or 7 (`2d6`) piercing damage if the swarm has half of its hit points or fewer.
^statblock
Environment
underwater