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Homunculus
Source: SRD / Basic Rules
title: Homunculus

*Tiny construct, Neutral*
- **Armor Class** 13 (natural armor)
- **Hit Points** 5 (`2d4`)
- **Speed** 20 ft., fly 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 4 (-3)|15 (+2)|11 (+0)|10 (+0)|10 (+0)| 7 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** darkvision 60 ft., passive Perception 10
- **Damage Immunities** poison
- **Condition Immunities** charmed, poisoned
- **Languages** understands the languages of its creator but can't speak
- **Challenge** 0
## Traits
***Telepathic Bond.*** While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.
## Actions
***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be [poisoned](rules/conditions.md#poisoned) for 1 minute. If the saving throw fails by 5 or more, the target is instead [poisoned](rules/conditions.md#poisoned) for 5 (`1d10`) minutes and [unconscious](rules/conditions.md#unconscious) while [poisoned](rules/conditions.md#poisoned) in this way.
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