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Stone Golem
Source: SRD / Basic Rules
title: Stone Golem

*Large construct, Unaligned*
- **Armor Class** 17 (natural armor)
- **Hit Points** 178 (`17d10 + 85`)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|22 (+6)| 9 (-1)|20 (+5)| 3 (-4)|11 (+0)| 1 (-5)|
- **Proficiency Bonus** +4
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** darkvision 120 ft., passive Perception 10
- **Damage Immunities** poison; psychic; bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine
- **Condition Immunities** charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- **Languages** understands the languages of its creator but can't speak
- **Challenge** 10
## Traits
***Immutable Form.*** The golem is immune to any spell or effect that would alter its form.
***Magic Resistance.*** The golem has advantage on saving throws against spells and other magical effects.
***Magic Weapons.*** The golem's weapon attacks are magical.
## Actions
***Multiattack.*** The golem makes two slam attacks.
***Slam.*** *Melee Weapon Attack:* +10 to hit, reach 5 ft., one target. *Hit:* 19 (`3d8 + 6`) bludgeoning damage.
***Slow (Recharge 5-6).*** The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
^statblock