dnd5e-obsidian/compendium/bestiary/dragon/dragon-turtle.md
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Dragon Turtle

Dragon Turtle

Source: SRD / Basic Rules

title: Dragon Turtle
![](compendium/bestiary/dragon/token/dragon-turtle.png#token)
*Gargantuan dragon, Neutral*

- **Armor Class** 20  (natural armor)
- **Hit Points** 341 (`22d20 + 110`)
- **Speed** 20 ft., swim 40 ft.

|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|25 (+7)|10 (+0)|20 (+5)|10 (+0)|12 (+1)|12 (+1)|

- **Proficiency Bonus** +6
- **Saving Throws** Dexterity +6, Constitution +11, Wisdom +7
- **Skills** ⏤
- **Senses** darkvision 120 ft., passive Perception 11
- **Damage Resistances** fire
- **Languages** Aquan, Draconic
- **Challenge** 17

## Traits

***Amphibious.*** The dragon turtle can breathe air and water.

## Actions

***Multiattack.*** The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.

***Bite.*** *Melee Weapon Attack:* +13 to hit, reach 15 ft., one target. *Hit:* 26 (`3d12 + 7`) piercing damage.

***Claw.*** *Melee Weapon Attack:* +13 to hit, reach 10 ft., one target. *Hit:* 16 (`2d8 + 7`) slashing damage.

***Tail.*** *Melee Weapon Attack:* +13 to hit, reach 15 ft., one target. *Hit:* 26 (`3d12 + 7`) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked [prone](rules/conditions.md#prone).

***Steam Breath (Recharge 5-6).*** The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (`15d6`) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.

^statblock

Environment

underwater, coastal