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Pseudodragon
Source: SRD / Basic Rules
title: Pseudodragon

*Tiny dragon, Neutral Good*
- **Armor Class** 13
- **Hit Points** 7 (`2d4 + 2`)
- **Speed** 15 ft., fly 60 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 6 (-2)|15 (+2)|13 (+1)|10 (+0)|12 (+1)|10 (+0)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +3, Stealth +4
- **Senses** blindsight 10 ft., darkvision 60 ft., passive Perception 13
- **Languages** understands Common and Draconic but can't speak
- **Challenge** 1/4
## Traits
***Keen Senses.*** The pseudodragon has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight, hearing, or smell.
***Magic Resistance.*** The pseudodragon has advantage on saving throws against spells and other magical effects.
***Limited Telepathy.*** The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
## Actions
***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 4 (`1d4 + 2`) piercing damage.
***Sting.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 4 (`1d4 + 2`) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become [poisoned](rules/conditions.md#poisoned) for 1 hour. If the saving throw fails by 5 or more, the target falls [unconscious](rules/conditions.md#unconscious) for the same duration, or until it takes damage or another creature uses an action to shake it awake.
^statblock
Environment
mountain, forest, hill, urban, desert, coastal