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Azer
Source: SRD / Basic Rules
title: Azer

*Medium elemental, Lawful Neutral*
- **Armor Class** 17 (natural armor, [shield](compendium/items/shield.md))
- **Hit Points** 39 (`6d8 + 12`)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|17 (+3)|12 (+1)|15 (+2)|12 (+1)|13 (+1)|10 (+0)|
- **Proficiency Bonus** +2
- **Saving Throws** Constitution +4
- **Skills** ⏤
- **Senses** passive Perception 11
- **Damage Immunities** fire, poison
- **Condition Immunities** poisoned
- **Languages** Ignan
- **Challenge** 2
## Traits
***Heated Body.*** A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (`1d10`) fire damage.
***Heated Weapons.*** When the azer hits with a metal melee weapon, it deals an extra 3 (`1d6`) fire damage (included in the attack).
***Illumination.*** The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
## Actions
***Warhammer.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (`1d8 + 3`) bludgeoning damage, or 8 (`1d10 + 3`) bludgeoning damage if used with two hands to make a melee attack, plus 3 (`1d6`) fire damage.
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