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Dust Mephit
Source: SRD / Basic Rules
title: Dust Mephit

*Small elemental, Neutral Evil*
- **Armor Class** 12
- **Hit Points** 17 (`5d6`)
- **Speed** 30 ft., fly 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 5 (-3)|14 (+2)|10 (+0)| 9 (-1)|11 (+0)|10 (+0)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +2, Stealth +4
- **Senses** darkvision 60 ft., passive Perception 12
- **Damage Vulnerabilities** fire
- **Damage Immunities** poison
- **Condition Immunities** poisoned
- **Languages** Auran, Terran
- **Challenge** 1/2
## Traits
***Death Burst.*** When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be [blinded](rules/conditions.md#blinded) for 1 minute. A [blinded](rules/conditions.md#blinded) creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
***Innate Spellcasting (1/Day).*** The mephit can innately cast [sleep](compendium/spells/sleep.md), requiring no material components. Its innate spellcasting ability is Charisma.
**At will**: [sleep](compendium/spells/sleep.md)
## Actions
***Claws.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 4 (`1d4 + 2`) slashing damage.
***Blinding Breath (Recharge 6).*** The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be [blinded](rules/conditions.md#blinded) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
^statblock
Environment
desert