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1.4 KiB
1.4 KiB
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Gargoyle
Source: SRD / Basic Rules
title: Gargoyle

*Medium elemental, Chaotic Evil*
- **Armor Class** 15 (natural armor)
- **Hit Points** 52 (`7d8 + 21`)
- **Speed** 30 ft., fly 60 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|15 (+2)|11 (+0)|16 (+3)| 6 (-2)|11 (+0)| 7 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** darkvision 60 ft., passive Perception 10
- **Damage Resistances** bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine
- **Damage Immunities** poison
- **Condition Immunities** exhaustion, petrified, poisoned
- **Languages** Terran
- **Challenge** 2
## Traits
***False Appearance.*** While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.
## Actions
***Multiattack.*** The gargoyle makes two attacks: one with its bite and one with its claws.
***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage.
***Claws.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) slashing damage.
^statblock
Environment
underdark, urban