dnd5e-obsidian/compendium/bestiary/elemental/steam-mephit.md
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Steam Mephit

Steam Mephit

Source: SRD / Basic Rules

title: Steam Mephit
![](compendium/bestiary/elemental/token/steam-mephit.png#token)
*Small elemental, Neutral Evil*

- **Armor Class** 10 
- **Hit Points** 21 (`6d6`)
- **Speed** 30 ft., fly 30 ft.

|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 5 (-3)|11 (+0)|10 (+0)|11 (+0)|10 (+0)|12 (+1)|

- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** darkvision 60 ft., passive Perception 10
- **Damage Immunities** fire, poison
- **Condition Immunities** poisoned
- **Languages** Aquan, Ignan
- **Challenge** 1/4

## Traits

***Death Burst.*** When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (`1d8`) fire damage.

***Innate Spellcasting (1/Day).*** The mephit can innately cast [blur](compendium/spells/blur.md), requiring no material components. Its innate spellcasting ability is Charisma.

**At will**: [blur](compendium/spells/blur.md)

## Actions

***Claws.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one creature. *Hit:* 2 (`1d4`) slashing damage plus 2 (`1d4`) fire damage.

***Steam Breath (Recharge 6).*** The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (`1d8`) fire damage on a failed save, or half as much damage on a successful one.

^statblock

Environment

underwater