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2.2 KiB
2.2 KiB
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Marilith
Source: SRD / Basic Rules
title: Marilith

*Large fiend (demon), Chaotic Evil*
- **Armor Class** 18 (natural armor)
- **Hit Points** 189 (`18d10 + 90`)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|18 (+4)|20 (+5)|20 (+5)|18 (+4)|16 (+3)|20 (+5)|
- **Proficiency Bonus** +5
- **Saving Throws** Strength +9, Constitution +10, Wisdom +8, Charisma +10
- **Skills** ⏤
- **Senses** truesight 120 ft., passive Perception 13
- **Damage Resistances** cold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks
- **Damage Immunities** poison
- **Condition Immunities** poisoned
- **Languages** Abyssal, telepathy 120 ft.
- **Challenge** 16
## Traits
***Magic Resistance.*** The marilith has advantage on saving throws against spells and other magical effects.
***Magic Weapons.*** The marilith's weapon attacks are magical.
***Reactive.*** The marilith can take one reaction on every turn in combat.
## Actions
***Multiattack.*** The marilith can make seven attacks: six with its longswords and one with its tail.
***Longsword.*** *Melee Weapon Attack:* +9 to hit, reach 5 ft., one target. *Hit:* 13 (`2d8 + 4`) slashing damage.
***Tail.*** *Melee Weapon Attack:* +9 to hit, reach 10 ft., one creature. *Hit:* 15 (`2d10 + 4`) bludgeoning damage. If the target is Medium or smaller, it is [grappled](rules/conditions.md#grappled) (escape DC 19). Until this grapple ends, the target is [restrained](rules/conditions.md#restrained), the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets.
***Teleport.*** The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
## Reactions
***Parry.*** The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon.
^statblock