dnd5e-obsidian/compendium/bestiary/humanoid/acolyte.md
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Acolyte

Acolyte

Source: SRD / Basic Rules

title: Acolyte
![](compendium/bestiary/humanoid/token/acolyte.png#token)
*Medium humanoid (any race), Any alignment*

- **Armor Class** 10 
- **Hit Points** 9 (`2d8`)
- **Speed** 30 ft.

|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|10 (+0)|10 (+0)|10 (+0)|10 (+0)|14 (+2)|11 (+0)|

- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Medicine +4, Religion +2
- **Senses** passive Perception 12

- **Languages** any one language (usually Common)
- **Challenge** 1/4

***Spellcasting.*** The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:

**Cantrips (at will)**: [light](compendium/spells/light.md), [sacred flame](compendium/spells/sacred-flame.md), [thaumaturgy](compendium/spells/thaumaturgy.md)

**1st level (3 1st-level slots)**: [bless](compendium/spells/bless.md), [cure wounds](compendium/spells/cure-wounds.md), [sanctuary](compendium/spells/sanctuary.md)

## Actions

***Club.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 2 (`1d4`) bludgeoning damage.

^statblock

Environment

urban