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Archmage
Source: SRD / Basic Rules
title: Archmage

*Medium humanoid (any race), Any alignment*
- **Armor Class** 12 (15 with [mage armor](compendium/spells/mage-armor.md))
- **Hit Points** 99 (`18d8 + 18`)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|10 (+0)|14 (+2)|12 (+1)|20 (+5)|15 (+2)|16 (+3)|
- **Proficiency Bonus** +4
- **Saving Throws** Intelligence +9, Wisdom +6
- **Skills** Arcana +13, History +13
- **Senses** passive Perception 12
- **Damage Resistances** ; bludgeoning, piercing, slashing (from stoneskin)
- **Languages** any six languages
- **Challenge** 12
## Traits
***Magic Resistance.*** The archmage has advantage on saving throws against spells and other magical effects.
***Spellcasting.*** The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast [disguise self](compendium/spells/disguise-self.md) and [invisibility](compendium/spells/invisibility.md) at will and has the following wizard spells prepared:
**At will**: [disguise self](compendium/spells/disguise-self.md), [invisibility](compendium/spells/invisibility.md)
**Cantrips (at will)**: [fire bolt](compendium/spells/fire-bolt.md), [light](compendium/spells/light.md), [mage hand](compendium/spells/mage-hand.md), [prestidigitation](compendium/spells/prestidigitation.md), [shocking grasp](compendium/spells/shocking-grasp.md)
**1st level (4 1st-level slots)**: [detect magic](compendium/spells/detect-magic.md), [identify](compendium/spells/identify.md), [mage armor](compendium/spells/mage-armor.md)*, [magic missile](compendium/spells/magic-missile.md)
**2nd level (3 2nd-level slots)**: [detect thoughts](compendium/spells/detect-thoughts.md), [mirror image](compendium/spells/mirror-image.md), [misty step](compendium/spells/misty-step.md)
**3rd level (3 3rd-level slots)**: [counterspell](compendium/spells/counterspell.md), [fly](compendium/spells/fly.md), [lightning bolt](compendium/spells/lightning-bolt.md)
**4th level (3 4th-level slots)**: [banishment](compendium/spells/banishment.md), [fire shield](compendium/spells/fire-shield.md), [stoneskin](compendium/spells/stoneskin.md)*
**5th level (3 5th-level slots)**: [cone of cold](compendium/spells/cone-of-cold.md), [scrying](compendium/spells/scrying.md), [wall of force](compendium/spells/wall-of-force.md)
**6th level (1 6th-level slots)**: [globe of invulnerability](compendium/spells/globe-of-invulnerability.md)
**7th level (1 7th-level slots)**: [teleport](compendium/spells/teleport.md)
**8th level (1 8th-level slots)**: [mind blank](compendium/spells/mind-blank.md)*
**9th level (1 9th-level slots)**: [time stop](compendium/spells/time-stop.md)
*The archmage casts these spells on itself before combat.
## Actions
***Dagger.*** *Melee or Ranged Weapon Attack:* +6 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 4 (`1d4 + 2`) piercing damage.
^statblock
Environment
urban