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Bugbear
Source: SRD / Basic Rules
title: Bugbear

*Medium humanoid (goblinoid), Chaotic Evil*
- **Armor Class** 16 ([hide armor](compendium/items/hide-armor.md), [shield](compendium/items/shield.md))
- **Hit Points** 27 (`5d8 + 5`)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|15 (+2)|14 (+2)|13 (+1)| 8 (-1)|11 (+0)| 9 (-1)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Stealth +6, Survival +2
- **Senses** darkvision 60 ft., passive Perception 10
- **Languages** Common, Goblin
- **Challenge** 1
## Traits
***Brute.*** A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
***Surprise Attack.*** If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (`2d6`) damage from the attack.
## Actions
***Morningstar.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 11 (`2d8 + 2`) piercing damage.
***Javelin.*** *Melee or Ranged Weapon Attack:* +4 to hit, reach 5 ft. or range 30/120 ft., one target. *Hit:* 9 (`2d6 + 2`) piercing damage in melee or 5 (`1d6 + 2`) piercing damage at range.
^statblock
Environment
underdark, grassland, forest