dnd5e-obsidian/compendium/bestiary/humanoid/cultist.md
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Cultist

Cultist

Source: SRD / Basic Rules

title: Cultist
![](compendium/bestiary/humanoid/token/cultist.png#token)
*Medium humanoid (any race), Any Non-Good alignment*

- **Armor Class** 12  ([leather armor](compendium/items/leather-armor.md))
- **Hit Points** 9 (`2d8`)
- **Speed** 30 ft.

|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|11 (+0)|12 (+1)|10 (+0)|10 (+0)|11 (+0)|10 (+0)|

- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Deception +2, Religion +2
- **Senses** passive Perception 10

- **Languages** any one language (usually Common)
- **Challenge** 1/8

## Traits

***Dark Devotion.*** The cultist has advantage on saving throws against being [charmed](rules/conditions.md#charmed) or [frightened](rules/conditions.md#frightened).

## Actions

***Scimitar.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one creature. *Hit:* 4 (`1d6 + 1`) slashing damage.

^statblock

Environment

urban