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Cultist
Source: SRD / Basic Rules
title: Cultist

*Medium humanoid (any race), Any Non-Good alignment*
- **Armor Class** 12 ([leather armor](compendium/items/leather-armor.md))
- **Hit Points** 9 (`2d8`)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|11 (+0)|12 (+1)|10 (+0)|10 (+0)|11 (+0)|10 (+0)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Deception +2, Religion +2
- **Senses** passive Perception 10
- **Languages** any one language (usually Common)
- **Challenge** 1/8
## Traits
***Dark Devotion.*** The cultist has advantage on saving throws against being [charmed](rules/conditions.md#charmed) or [frightened](rules/conditions.md#frightened).
## Actions
***Scimitar.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one creature. *Hit:* 4 (`1d6 + 1`) slashing damage.
^statblock
Environment
urban