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Mage
Source: SRD / Basic Rules
title: Mage

*Medium humanoid (any race), Any alignment*
- **Armor Class** 12 (15 with [mage armor](compendium/spells/mage-armor.md))
- **Hit Points** 40 (`9d8`)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 9 (-1)|14 (+2)|11 (+0)|17 (+3)|12 (+1)|11 (+0)|
- **Proficiency Bonus** +3
- **Saving Throws** Intelligence +6, Wisdom +4
- **Skills** Arcana +6, History +6
- **Senses** passive Perception 11
- **Languages** any four languages
- **Challenge** 6
***Spellcasting.*** The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
**Cantrips (at will)**: [fire bolt](compendium/spells/fire-bolt.md), [light](compendium/spells/light.md), [mage hand](compendium/spells/mage-hand.md), [prestidigitation](compendium/spells/prestidigitation.md)
**1st level (4 1st-level slots)**: [detect magic](compendium/spells/detect-magic.md), [mage armor](compendium/spells/mage-armor.md), [magic missile](compendium/spells/magic-missile.md), [shield](compendium/spells/shield.md)
**2nd level (3 2nd-level slots)**: [misty step](compendium/spells/misty-step.md), [suggestion](compendium/spells/suggestion.md)
**3rd level (3 3rd-level slots)**: [counterspell](compendium/spells/counterspell.md), [fireball](compendium/spells/fireball.md), [fly](compendium/spells/fly.md)
**4th level (3 4th-level slots)**: [greater invisibility](compendium/spells/greater-invisibility.md), [ice storm](compendium/spells/ice-storm.md)
**5th level (1 5th-level slots)**: [cone of cold](compendium/spells/cone-of-cold.md)
## Actions
***Dagger.*** *Melee or Ranged Weapon Attack:* +5 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 4 (`1d4 + 2`) piercing damage.
^statblock
Environment
urban