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Spy
Source: SRD / Basic Rules
title: Spy

*Medium humanoid (any race), Any alignment*
- **Armor Class** 12
- **Hit Points** 27 (`6d8`)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|10 (+0)|15 (+2)|10 (+0)|12 (+1)|14 (+2)|16 (+3)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4
- **Senses** passive Perception 16
- **Languages** any two languages
- **Challenge** 1
## Traits
***Cunning Action.*** On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
***Sneak Attack (1/Turn).*** The spy deals an extra 7 (`2d6`) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't [incapacitated](rules/conditions.md#incapacitated) and the spy doesn't have disadvantage on the attack roll.
## Actions
***Multiattack.*** The spy makes two melee attacks.
***Shortsword.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage.
***Hand Crossbow.*** *Ranged Weapon Attack:* +4 to hit, range 30/120 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage.
^statblock
Environment
urban