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Gray Ooze
Source: SRD / Basic Rules
title: Gray Ooze

*Medium ooze, Unaligned*
- **Armor Class** 8
- **Hit Points** 22 (`3d8 + 9`)
- **Speed** 10 ft., climb 10 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|12 (+1)| 6 (-2)|16 (+3)| 1 (-5)| 6 (-2)| 2 (-4)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Stealth +2
- **Senses** blindsight 60 ft. (blind beyond this radius), passive Perception 8
- **Damage Resistances** acid, cold, fire
- **Condition Immunities** blinded, charmed, deafened, exhaustion, frightened, prone
- **Languages** —
- **Challenge** 1/2
## Traits
***Amorphous.*** The ooze can move through a space as narrow as 1 inch wide without squeezing.
***Corrode Metal.*** Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.
The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.
***False Appearance.*** While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.
## Actions
***Pseudopod.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (`1d6 + 1`) bludgeoning damage plus 7 (`2d6`) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
^statblock
Environment
underdark