dnd5e-obsidian/compendium/bestiary/undead/minotaur-skeleton.md
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Minotaur Skeleton

Minotaur Skeleton

Source: SRD / Basic Rules

title: Minotaur Skeleton
![](compendium/bestiary/undead/token/minotaur-skeleton.png#token)
*Large undead, Lawful Evil*

- **Armor Class** 12  (natural armor)
- **Hit Points** 67 (`9d10 + 18`)
- **Speed** 40 ft.

|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|18 (+4)|11 (+0)|15 (+2)| 6 (-2)| 8 (-1)| 5 (-3)|

- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** darkvision 60 ft., passive Perception 9
- **Damage Vulnerabilities** bludgeoning
- **Damage Immunities** poison
- **Condition Immunities** exhaustion, poisoned
- **Languages** understands Abyssal but can't speak
- **Challenge** 2

## Traits

***Charge.*** If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (`2d8`) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked [prone](rules/conditions.md#prone).

## Actions

***Greataxe.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 17 (`2d12 + 4`) slashing damage.

***Gore.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 13 (`2d8 + 4`) piercing damage.

^statblock

Environment

underdark