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1.5 KiB
1.5 KiB
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Minotaur Skeleton
Source: SRD / Basic Rules
title: Minotaur Skeleton

*Large undead, Lawful Evil*
- **Armor Class** 12 (natural armor)
- **Hit Points** 67 (`9d10 + 18`)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|18 (+4)|11 (+0)|15 (+2)| 6 (-2)| 8 (-1)| 5 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** darkvision 60 ft., passive Perception 9
- **Damage Vulnerabilities** bludgeoning
- **Damage Immunities** poison
- **Condition Immunities** exhaustion, poisoned
- **Languages** understands Abyssal but can't speak
- **Challenge** 2
## Traits
***Charge.*** If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (`2d8`) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked [prone](rules/conditions.md#prone).
## Actions
***Greataxe.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 17 (`2d12 + 4`) slashing damage.
***Gore.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 13 (`2d8 + 4`) piercing damage.
^statblock
Environment
underdark