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Specter
Source: SRD / Basic Rules
title: Specter

*Medium undead, Chaotic Evil*
- **Armor Class** 12
- **Hit Points** 22 (`5d8`)
- **Speed** 0 ft., fly 50 ft. (hover)
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 1 (-5)|14 (+2)|11 (+0)|10 (+0)|10 (+0)|11 (+0)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** darkvision 60 ft., passive Perception 10
- **Damage Resistances** acid; cold; fire; lightning; thunder; bludgeoning, piercing, slashing from nonmagical attacks
- **Damage Immunities** necrotic, poison
- **Condition Immunities** charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- **Languages** understands all languages it knew in life but can't speak
- **Challenge** 1
## Traits
***Incorporeal Movement.*** The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (`1d10`) force damage if it ends its turn inside an object.
***Sunlight Sensitivity.*** While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight.
## Actions
***Life Drain.*** *Melee Spell Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 10 (`3d6`) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
^statblock
Environment
underdark, urban