dnd5e-obsidian/compendium/items/mace-of-disruption.md
Rebbecca Bishop 704166a4af
Initial Commit of 5e Data
Signed-off-by: Sigrunixia <Scholarlysigrun@icloud.com>
2023-09-15 21:32:07 -05:00

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---
obsidianUIMode: preview
cssclasses: json5e-item
tags:
- compendium/src/5e/dmg
- item/attunement/required
- item/rarity/rare
- item/tier/major
- item/weapon/simple/melee
aliases: ["Mace of Disruption"]
---
# Mace of Disruption
*Melee Weapon, major, rare (requires attunement)*
- **Damage**: 1d6 B
- **Properties**: Requires Attunement
- **Cost**: ⏤
- **Weight**: 4.0 lbs.
When you hit a fiend or an undead with this magic weapon, that creature takes an extra `2d6` radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes [frightened](rules/conditions.md#frightened) of you until the end of your next turn.
While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
*Source: SRD / Basic Rules*