dnd5e-obsidian/compendium/items/staff-of-healing.md
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Staff of Healing

Staff of Healing

Staff, major, rare (requires attunement by a bard, cleric, or druid)

  • Damage:
    • One-handed: 1d6 B
    • Two-handed: 1d8 B
  • Properties: Requires Attunement, Versatile
  • Cost: ⏤
  • Weight: 4.0 lbs.

This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges). or mass cure wounds (5 charges).

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1. the staff vanishes in a flash of light, lost forever.

Source: SRD / Basic Rules