mirror of
https://github.com/Obsidian-TTRPG-Community/dnd5e-markdown.git
synced 2025-03-25 00:49:08 +00:00
1.2 KiB
1.2 KiB
obsidianUIMode | cssclasses | tags | aliases | |||||||
---|---|---|---|---|---|---|---|---|---|---|
preview | json5e-spell |
|
|
Find Traps
2nd-level, Divination
- Casting time: 1 action
- Range: 120 feet
- Components: V, S
- Duration: Instantaneous
You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.
This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.
Classes: Cleric, Druid, Ranger
Source: SRD / Basic Rules