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27 lines
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1.2 KiB
Markdown
27 lines
No EOL
1.2 KiB
Markdown
---
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obsidianUIMode: preview
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cssclasses: json5e-spell
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tags:
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- compendium/src/5e/phb
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- spell/class/cleric
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- spell/class/druid
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- spell/class/ranger
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- spell/level/2
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- spell/school/divination
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aliases: ["Find Traps"]
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---
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# Find Traps
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*2nd-level, Divination*
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- **Casting time:** 1 action
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- **Range:** 120 feet
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- **Components:** V, S
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- **Duration:** Instantaneous
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You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the [alarm](compendium/spells/alarm.md) spell, a [glyph of warding](compendium/spells/glyph-of-warding.md), or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.
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This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.
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**Classes**: [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md), [Ranger](compendium/classes/ranger.md)
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*Source: SRD / Basic Rules* |