dnd5e-obsidian/compendium/spells/find-traps.md
Rebbecca Bishop 704166a4af
Initial Commit of 5e Data
Signed-off-by: Sigrunixia <Scholarlysigrun@icloud.com>
2023-09-15 21:32:07 -05:00

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---
obsidianUIMode: preview
cssclasses: json5e-spell
tags:
- compendium/src/5e/phb
- spell/class/cleric
- spell/class/druid
- spell/class/ranger
- spell/level/2
- spell/school/divination
aliases: ["Find Traps"]
---
# Find Traps
*2nd-level, Divination*
- **Casting time:** 1 action
- **Range:** 120 feet
- **Components:** V, S
- **Duration:** Instantaneous
You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the [alarm](compendium/spells/alarm.md) spell, a [glyph of warding](compendium/spells/glyph-of-warding.md), or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.
This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.
**Classes**: [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md), [Ranger](compendium/classes/ranger.md)
*Source: SRD / Basic Rules*