Commit graph

318 commits

Author SHA1 Message Date
Kevin Caccamo
1ed5898ec7 textures: add some custom textures
flats: add FCGRATE1 and FCGRATE2
patches: add CEILVINE and CGRATE1
buildcfg: add new flats to build config
textures.cfg: add new textures to build config

FCGRATE1, FCGRATE2, and CGRATE1 are my own work.
t.v. gave permission to use CEILVINE in Freedoom:
https://www.doomworld.com/forum/topic/45052-tnt-support/?do=findComment&comment=765129
2017-12-14 03:56:35 +00:00
Samuel Oliver
37875df6b8 texures: improved textures by Blastfrog
Blastfrog included these improved textures in his Freedoom: Phase 2
cluster 1 demo release.
https://www.doomworld.com/forum/topic/94645-freedoom-phase-2-cluster-1/
2017-12-13 23:08:47 +00:00
Kevin Caccamo
b560f4ab7a patches: darken DOKODO{1,2}B
Darken DOKODO{1,2}B to better match the flat textures commonly used
around these textures
2017-12-13 23:07:55 +00:00
Kevin Caccamo
f5849da080 patches: new DOKODO{1,2}B
These textures were drawn from scratch.
2017-12-13 23:07:55 +00:00
Kevin Caccamo
57a0eac53c patches: improve W13_A
I wasn't happy with my previous W13_A, so I decided to revise it.
2017-12-13 23:07:55 +00:00
Kevin Caccamo
3875ca120c patches: new light patches
W13_A is based on the existing W13_A
AGB128_1 is based on BLIT{A,B,C}0 and AGB128_1
REDLITE2 is based on REDLITE1 and AGB128_1
YELLITE2 is based on YELLITE1 and AGB128_1
YELLITE3 is based on AG128_1 and YELLITE1
2017-11-17 17:43:42 -08:00
Jared Deberjerak
76455de2e5 patches: new door patches by Jared Deberjerak
These new patches are from the custom texture thread on ZDoom forums:
https://forum.zdoom.org/viewtopic.php?f=37&t=31139&start=2160#p1025185

Jared Deberjerak gave permission to use these textures in Freedoom:
https://forum.zdoom.org/viewtopic.php?f=37&t=31139&start=2160#p1025306
2017-11-15 14:17:59 -08:00
Kevin Caccamo
e599e53476 textures: new RROCK18, DOGRMSC, and STONEW5
RROCK18 is based on IMGP5009.JPG from tex-res-stone-and-moss.zip in
this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
as well as this bumpmap I drew in Blender:
http://www.ciinet.org/kevin/myimages2/doom/freedoom/textures/bigdispl.png

DOGRMSC is based on IMGP3322.JPG from tex-res-stone-and-moss.zip in
this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
as well as this bumpmap I drew in Blender:
http://www.ciinet.org/kevin/myimages2/doom/freedoom/textures/bigdispl.png

STONEW5 is based on stone wall 3.png from this texture pack on
OpenGameArt:
https://opengameart.org/content/wall-grass-rock-stone-wood-and-dirt-480
IMGP3322.JPG from tex-res-stone-and-moss.zip in this texture pack on
OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
and this public domain photo from flickr: https://flic.kr/p/muFfXJ
2017-10-19 16:44:59 -07:00
Kevin Caccamo
e378ab156a patches: new CAMO{4,5}
CAMO4 is based on IMGP3092.JPG from tex-res-stone-and-moss.zip in this
texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
and this texture from OpenGameArt:
https://opengameart.org/content/hair-texture

CAMO5 is based on the above, plus IMGP5011.JPG from
tex-res-stone-and-moss.zip
2017-09-18 04:34:49 -04:00
Kevin Caccamo
9f0a50af79 patches: new TYWFALL1-4
These patches are based on WFALL1-4 respectively.
2017-09-15 21:55:53 -04:00
Kevin Caccamo
08664b9587 patches: new PL_01
Replace the old, ugly squished green AGM infinity logo. This is the
start of the AGM infinity curve on the SLAD screen.
2017-09-12 03:49:46 -04:00
Kevin Caccamo
f9fd877443 patches: new PREEL and SLAD screen animations
PREEL is a 3-blade computer fan I made and animated in Blender

The AGM infinity logo for the SLAD screen is based on CYL1_1

The AGM text for the SLAD screen is based on
agm_logo/new agm logo rounded v4e 30x9.png

The "TNT" text characters are alien letters I made up myself, and are
inspired by the runic characters on the teleporter pads (GATE1-4)
PL_T1 is an alternative alien letter that I made up, but wasn't quite
satisfied with.
2017-09-12 03:27:11 -04:00
Kevin Caccamo
40f9cb2ec9 patches: new TNT patches by t.v.
t.v. gave permission to use BLOD64B, CRLWDT3, CRWDT3, and CRWDVS3 in
this post on Doomworld forums:
https://www.doomworld.com/forum/topic/45052-tnt-support/#comment-765129

Although the list of patches does not include CLWDVS3, it does have
CLWDS3, but CLWDS3 does not exist. I assume CLWDS3 is a typo, and
it should really be CLWDVS3
2017-09-10 21:06:32 -07:00
Kevin Caccamo
664908f4db patches: new {W,B}LIT{A,B,C}0.png
The WLIT patches are based on YELLITE1
The BLIT patches are based on GRNLIT1
2017-09-10 21:06:32 -07:00
Kevin Caccamo
d4b25ee4ea patches: new STONEW1
This texture was edited from 'gritty stone.png' by abbuw from this
texture pack: https://my.mixtape.moe/muecuv.zip. I got permission from
abbuw to use the texture in Freedoom via PM on ZDoom forums.
2017-08-31 21:53:12 -07:00
Kevin Caccamo
f768306915 patches: new DOKODO{1,2}B
These patches are based on the existing RW21_4
2017-08-31 21:53:12 -07:00
Kevin Caccamo
49c5485183 patches: new TNT light patches by T.V.
These patches are from Plutonia 2. t.v. gave permission to use them
in Freedoom:
https://www.doomworld.com/forum/topic/45052-tnt-support/?do=findComment&comment=765129
2017-08-31 21:53:12 -07:00
Kevin Caccamo
007a035f1d patches: new GRATE
This one completes the Plutonia texture set. I made this patch from
scratch using Blender and GIMP.

Blender 2.78c file:
http://www.ciinet.org/kevin/myimages2/doom/freedoom/textures/f/Grate.blend

Source images:
http://www.ciinet.org/kevin/myimages2/doom/freedoom/textures/f/GRATE.xcf
http://www.ciinet.org/kevin/myimages2/doom/freedoom/textures/f/GRATE.png
http://www.ciinet.org/kevin/myimages2/doom/freedoom/textures/f/GRATETile.png
2017-08-20 11:30:53 -07:00
Kevin Caccamo
1687557184 patches: new DOGLPANL
This one is based on the new rw15_2.
2017-08-10 16:14:14 -07:00
Eradrop
d3ecfd8655 patches: new RSKY3 2017-08-03 23:52:44 -07:00
Kevin Caccamo
9a40b30cdb textures: new stuff by Hambourgeois
New textures by Hambourgeois to replace some ugly and/or problematic
textures. These new textures are from this Doomworld forum thread:
https://www.doomworld.com/forum/topic/88143-the-hambourgeois-content-mill/
2017-08-04 00:39:56 -04:00
Nick Zatkovich
f96bafda73 patches: new sky3
original by Eradrop, modified by me to make the mountains red
2017-07-23 19:12:37 -07:00
Nick Zatkovich
f6ecf40698 patches: Eradrop's new rsky1 2017-07-23 05:13:05 -07:00
Mike Swanson
9c6c681276 Burn all GIFs: Convert everything to PNGs.
DeuTex 5 now supports these, and we can use real transparency indexes
in the files too, so no more ugly cyan background!
2017-07-18 22:26:52 -07:00
Mike Swanson
a1003c7e63 Merge branch 'ugly_to_beauty' of gh:Talon1024/freedoom 2017-07-16 22:42:10 -07:00
Kevin Caccamo
b335ae6486 textures: improve RROCK17, new red rock animation
Improve RROCK17 by adding more colours to it

The new red rock animation is based on this public domain photo from
Flickr: https://flic.kr/p/94VLrb
2017-07-14 07:42:10 -04:00
Kevin Caccamo
9dae75a8fb patches: new WALL63_2
WALL63_2 is based on this public domain photo from Flickr:
https://flic.kr/p/94VLrb
I drew the blood stains and green spots myself
2017-07-14 07:42:10 -04:00
Kevin Caccamo
3e61436a6c textures: new replacements for ugly textures
MFLR8_3 is based on IMGP5009.jpg from tex-res-stone-and-moss.zip in
this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc

RW35_1 and RW35_2 are rock textures by Blox and abbuw in the custom
texture thread on ZDoom forums:
https://forum.zdoom.org/viewtopic.php?f=37&t=31139&start=1710#p891735
https://forum.zdoom.org/viewtopic.php?f=37&t=31139&start=1710#p893942
Both users gave permission for said textures to be used in Freedoom.
https://forum.zdoom.org/viewtopic.php?f=37&t=31139&start=1710#p891741
https://forum.zdoom.org/viewtopic.php?f=37&t=31139&start=1710#p891804

WALL63_1 is based on this public domain photo by Sabrinarck on Flickr:
https://flic.kr/p/94VLrb
2017-07-14 07:42:10 -04:00
Kevin Caccamo
a7740e5625 patches: new REDOPEN
This one is based on this public domain photo from Flickr:
https://flic.kr/p/94VLrb
2017-07-14 07:40:32 -04:00
Kevin Caccamo
9f0ba7ec13 patches: new ASPHALT
This one is based on ground_asphalt_old_03.png from this texture pack
on OpenGameArt:
https://opengameart.org/content/real-asphalt-texture-pack
2017-07-14 07:40:32 -04:00
Kevin Caccamo
0e3a7344ad patches: new FENCE4 and FENCE5
FENCE5 is based on the previous FENCE5, with a few visual improvements
FENCE4 is my own work. It's partly based on the new FENCE5, but I did
use the original FENCE4 as a reference for placing the bars and spikes
2017-07-14 07:40:32 -04:00
Kevin Caccamo
24a2b018af patches: a few new TNT patches
DISASTER and DOGRID are my own work.

GRNOPEN is based on WALL63_1, which in turn is based on this public
domain photo from Flickr: https://flic.kr/p/94VLrb

DOGRNMEN is based on IMGP5011.JPG from tex-res-stone-and-moss.zip in
this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
e20ee84faa patches: visual improvements to AROCK and DOGLDIR
The FIREBLU/AROCK animation was re-converted with SLADE, using CIEDE
2000 colour matching instead of RGB colour matching.

DOGLDIR is now completely brown, rather than brown and tan.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
930117c3f4 patches: fix PIVY3 background
Use cyan background instead of a transparent background.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
b92e8578f2 patches: A few new TNT patches
DOGLDIR is based on this public domain photo from Flickr:
https://www.flickr.com/photos/39422575@N02/30473306225/

PIVY3 is based on homedecor_shrubbery_green.png from VanessaE's HDX-128
texture pack for Minetest, which is licensed under the GFDL (or WTFPL):
https://forum.minetest.net/viewtopic.php?f=4&t=1583

PSTON2 is based on IMGP5098.JPG from tex-res-stone-and-moss.zip in this
texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
1c7d6ba84d patches: remove overly bright pixels from TILE 2017-07-14 07:40:32 -04:00
Kevin Caccamo
b91242cbeb patches: make panel lines more subtle
This change affects BROWN1, BROWN2, BROWN3, BROWN5, and MARBLE1
2017-07-14 07:40:32 -04:00
Kevin Caccamo
a83893e58b patches: updated ROCK, new SW1SKULL and SW2SKULL
ROCK now has darker cracks in between the rocks.

SW1SKULL and SW2SKULL are based on IMGP3322.JPG from
tex-res-stone-and-moss.zip in this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
as well as heads from Raymoohawk's texture pack:
https://forum.zdoom.org/viewtopic.php?f=37&t=31139&hilit=Raymoohawk&start=1350#p803299
http://www.mediafire.com/download/ls6lth501flod03/RHTP1.zip
2017-07-14 07:40:32 -04:00
Kevin Caccamo
390e73ff0c patches: add depth to ROCK/AROCK/FIREBLU/MOSSROCK
I wasn't quite satisfied with what I had, so I decided to add depth to
the new textures using the original rock texture I drew as a bump map.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
145b0660b4 patches: updated MOSROK2, new MOULD
MOSROK2 is based on IMGP3322.JPG and IMGP3092.JPG from
tex-res-stone-and-moss.zip in this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
as well as a rock pattern I drew myself in Blender:
http://www.ciinet.org/kevin/myimages2/doom/freedoom/textures/Rockdispl128.png
http://www.ciinet.org/kevin/myimages2/doom/freedoom/textures/Rockdispl128a.png
http://www.ciinet.org/kevin/myimages2/doom/freedoom/textures/Rockdispl128b.png

MOULD is based on IMGP5009.JPG from tex-res-stone-and-moss.zip in this
texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
c7aa6f7dfa patches: new MOSROK2 and AROCK animation
These ones are based on IMGP3322.JPG and IMGP3092.JPG from
tex-res-stone-and-moss.zip in this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
as well as a tiling rock pattern I drew myself in Blender, and edited
with The GIMP:
http://www.ciinet.org/kevin/myimages2/doom/freedoom/textures/Rockdispl128.png
http://www.ciinet.org/kevin/myimages2/doom/freedoom/textures/Rockdispl128b.png
2017-07-14 07:40:32 -04:00
Kevin Caccamo
115da044be patches: new ROCK and MOSSROCK
These ones are based on IMGP3322.JPG from tex-res-stone-and-moss.zip
from a texture pack on OpenGameArt, as well as a rock texture that I
drew by hand in Blender.

Texture pack:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
6c51a76650 patches: new DOPUNK4
I thought the previous version of DOPUNK4 was too bright.

This one is based on IMGP5009.JPG from tex-res-stone-and-moss.zip from
this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
46f5b1e135 patches: new BROWN2
I didn't like the BROWN2 I had, since it wasn't very detailed.
This one is based on IMGP5009.JPG from tex-res-stone-and-moss.zip in
this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
0f9a0ce96b patches: re-align lines on BRICK and MOSSBRIK
Re-align the brick lines on BRICK and MOSSBRIK to match the positions
of the brick lines on the original textures.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
2abab1cbb5 patches: fix TILE tiling/colouration problem
There was one spot where the colouration on one side did not match the
colouration on the other side. This commit fixes that problem.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
628fe35fc3 patches: new TILE
This texture is based on IMGP5009.JPG from tex-res-stone-and-moss.zip
in this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
f1cfea3f1b patches: improved MOSSBRIK
Add detail to the moss so that it looks like moss is growing on the
bricks.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
ccd4c04146 patches: new BRBRICK and BRBRICK2
BRBRICK and BRBRICK2 are based on IMGP5009.JPG, IMGP3322.JPG, and
IMGP3092.JPG from tex-res-stone-and-moss.zip in this texture pack:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
142b162d04 patches: darken DIRBRI2
Darken DIRBRI2 so that it is more similar to the original texture.
2017-07-14 07:40:32 -04:00