Kevin Caccamo
0e1c45105a
patches: new DIRBRI2, improved MOSSBRIK
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Reduce the amount of moss on MOSSBRIK so that it's closer to the
original MOSSBRIK.
New DIRBRI2 based on IMGP3322.JPG from tex-res-stone-and-moss.zip in
this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
ea564589b4
patches: improve BRICK, BRICK2, and MOSSBRIK
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Make the brick pattern on BRICK, BRICK2, and MOSSBRIK more subtle.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
e90def1f70
patches: update BRICK1, new DIRBRI1
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Brightened some spots on BRICK1.
The new DIRBRI1 is based on IMGP3322.JPG.
IMGP3322.JPG can be found in this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
ff6de258aa
patches: updated BRICK1, new BROCK2
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Remove shininess from BRICK1.
Also, new BROCK2 based on IMGP3322.JPG from tex-res-stone-and-moss.zip
tex-res-stone-and-moss.zip can be found in this pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
78c34a0d8b
patches: new MUD
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This one should resemble the previous version
(2017-03-07T06:50:25Z!kevin@ciinet.org) more closely.
It is based on MUD.gif from 2017-03-07T06:50:25Z!kevin@ciinet.org,
and CONCRETE (based on IMGP5098.JPG from tex-res-stone-and-moss.zip in
this pack:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc )
2017-07-14 07:40:32 -04:00
Kevin Caccamo
deedbb387c
patches: new MUD
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This one is based on RW35_2 and CONCRETE.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
9cf7450744
patches: improve BRICK1
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BRICK1 was too bright and "shiny", and it had no brown pixels on it.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
ef3d81ee2d
patches: new and updated Plutonia textures
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These new/updated textures are based on the following resources:
BRICK: IMGP3322.JPG from tex-res-stone-and-moss.zip
MOSSBRIK: IMGP3092.JPG and IMGP3322.JPG from tex-res-stone-and-moss.zip
BRICK1: IMGP5098.JPG from tex-res-stone-and-moss.zip
BRICK2: IMGP3322.JPG from tex-res-stone-and-moss.zip
CONCRETE: IMGP5098.JPG from tex-res-stone-and-moss.zip
tex-res-stone-and-moss.zip can be found in this pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Mike Swanson
e6a561bdba
Merge branch 'new_tntonia_texs' of gh:Talon1024/freedoom
2017-03-14 15:55:50 -07:00
Kevin Caccamo
fbc84b5383
patches: new BRICK and MOSSBRIK
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BRICK is based on IMGP3322.JPG from tex-res-stone-and-moss.zip in this
texture pack:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
MOSSBRIK is based on IMGP5011.JPG in addition to IMGP3322.JPG from the
aforementioned texture pack.
2017-03-13 17:47:44 -04:00
Kevin Caccamo
d0aca0069d
patches: improve MYWOOD
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Add vertical streaks and darkened panels.
2017-03-13 17:47:44 -04:00
Kevin Caccamo
8ea1d1026c
patches: new MC animation
...
The new patches that make up this animation are based on IMGP5011.JPG
and IMGP3092.JPG from tex-res-stone-and-moss.zip in this texture pack:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
Also, I did not replace MC9 because it is not actually used.
2017-03-13 17:47:44 -04:00
Kevin Caccamo
f5fc2713b2
patches: new MYWOOD
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This patch is based on YukiHerz' textures from this thread:
https://www.doomworld.com/vb/freedoom/93250-some-textures/
2017-03-13 17:47:44 -04:00
Kevin Caccamo
bc9dcda27d
patches: darken MARBLE1
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Darken MARBLE1 to be closer to the original MARBLE1's brightness.
2017-03-13 17:47:44 -04:00
Kevin Caccamo
6a96ce42e0
patches: improved BROWN1 and BROWN5, new MARBLE1
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BROWN1 and BROWN5 are based on IMGP5011.JPG and IMGP3092.JPG from
tex-res-stone-and-moss.zip in this texture pack:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
MARBLE1 is based on 13.png from ground.zip in this texture pack:
http://opengameart.org/content/seamless-terrain-and-concrete-textures
2017-03-13 17:47:44 -04:00
Kevin Caccamo
c7a0085e3d
patches: improved NATROCK
...
It is now darker, and has more brown/tan pixels.
2017-03-13 17:47:44 -04:00
Kevin Caccamo
f10428d3b3
patches: better DARKROCK
...
Make DARKROCK look better by removing the duplicate streak introduced
in 2017-03-03T05:34:59Z!kevin@ciinet.org, as well as increasing the
brown/tan to gray pixel ratio.
2017-03-13 17:47:44 -04:00
Kevin Caccamo
5affac5c4e
patches: new BROWN1 and BROWN5
...
Both of these are based on DOPUNK4.
2017-03-13 17:47:44 -04:00
Kevin Caccamo
a78e69ed11
patches: new MUD based on WALL78_1
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The current MUD looks like rock to me, and I thought WALL78_1 looked
more like mud.
2017-03-13 17:47:44 -04:00
Kevin Caccamo
b5f6b0e02a
patches: new NATROCK and DARKROCK
...
NATROCK is based on IMGP5011.JPG from tex-res-stone-and-moss.zip
DARKROCK is based on IMGP5010.JPG from tex-res-stone-and-moss.zip
tex-res-stone-and-moss.zip is from this texture pack:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-03-13 17:47:44 -04:00
luckypunk
d6e3f991f5
patches: w106_1 & w107_1 by Litrivin
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https://www.doomworld.com/vb/post/1720376
Orange pixels removed.
2017-02-28 13:36:25 +00:00
Kevin Caccamo
87c9bb628d
patches: new BROWN2 and BROWN3
...
These new patches are based on pieces of these photos:
BROWN2: https://www.flickr.com/photos/130347415@N03/21912965110/
BROWN3: https://www.flickr.com/photos/39422575@N02/30473306225/ and
https://www.flickr.com/photos/130347415@N03/21912965110/
2017-02-26 23:42:01 -08:00
Kevin Caccamo
254de92210
patches: new REDROCK
...
This one is based on pieces of this photo:
https://www.flickr.com/photos/kmsiever/2609434724/
2017-02-26 23:41:42 -08:00
Kevin Caccamo
7eb2d1b3e3
patches: new DORED
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This one is based on rock 4.png from this texture pack: http://opengameart.org/content/wall-grass-rock-stone-wood-and-dirt-480
2017-02-21 17:43:01 -08:00
Mike Swanson
ffc71c8362
patches: New disaster texture.
...
Don’t want to use the old Freedoom font, and I think something
that appears handwritten and haphazardly is more appropriate.
2017-02-21 11:48:29 -08:00
Ayub Ahmed
2673aa0548
patches: New TNT patches.
2017-02-21 11:47:39 -08:00
Kevin Caccamo
5a888fe875
patches: new TNT/Plutonia textures.
...
The textures are based on these images:
DOPUNK4 and MUD: IMGP5011.JPG from tex-res-stone-and-moss.zip in this pack: http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
DOGLDIR and DOKGRIR: https://www.flickr.com/photos/39422575@N02/30473306225/
2017-02-20 11:50:08 -08:00
Daniel Jewell
c45fec37c4
patches: New Plutonia compatible textures.
2017-02-11 16:37:50 -08:00
Ayub Ahmed
925dcdb38f
textures: Fix Egyptian textures
...
Agenten made some small edits to the Egyptian textures. Basically, agenten tried to make them look neater by removing the jarring yellow using Slade's color remapper. The change is mostly subtle but you'll be able to see the difference when comparing them side by side.
2017-01-15 19:11:40 +00:00
Kevin Caccamo
9d74c84028
textures: new wall78_1 and flat5_3
...
These textures are based on textures from this texture pack, which is licensed under CC0 (Public Domain): http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-01-15 19:06:38 +00:00
Ayub Ahmed
37a77f9178
patches: Fix inconsistency with wall03_7
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wall03_7 does not match up with floor4_8, so copy the flat to
also serve as the wall patch. This fixes #342 .
2017-01-02 14:35:32 +01:00
Proluiz
90d66c40a8
patches: texture updates: wood and yellow
2016-10-18 20:23:49 -07:00
Ayub Ahmed
9936ed7833
Add Aquatex textures
...
These are textures by @jmickle66666666 who has given permission
for them to be submitted to the project.
2016-10-15 23:53:49 -04:00
Ayub Ahmed
b6a198e1b0
redwall
2016-09-26 01:03:24 -07:00
Maz Hades
688ebdf227
patches: edit sw3s0 and sw3s1
2016-01-23 16:19:46 -08:00
NickZ
c14d7a11f5
patches: remove last of the symlinks
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This should be the last of the symlinks.
do*day,hell,nite patches were just symlinked to the appropriate sky patches, so I just copied the sky patches.
donhell.gif -> sky3.gif
donhell.gif -> sky3.gif
donnite.gif -> sky4a.gif
donday.gif -> rsky1.gif
doenite.gif -> sky4a.gif
dosday.gif -> rsky1.gif
dowday.gif -> rsky1.gif
doshell.gif -> sky3.gif
downite.gif -> sky4a.gif
dosnite.gif -> sky4b.gif
doeday.gif -> rsky1.gif
dowhell.gif -> sky3.gif
doehell.gif -> sky3.gif
2015-12-24 10:24:45 -08:00
Simon Howard
05bdf65ee2
Add README files for most directories.
...
Let's make the project easier to explore and understand.
2015-12-24 18:19:25 +01:00
Simon Howard
22338a2507
patches: eliminate symlink for W108_1.
...
This texture is supposed to have a monster corpse hanging on the wall,
but is currently just an empty marble stone wall, and so is a symlink to
avoid duplication. But for simplicity it's probably easier to just
include a copy of the file; this will make it easier to be improved in
the future.
2015-12-23 23:38:10 +01:00
Mike Swanson
9398bc783f
de-symlinkify: tarin
2015-12-17 01:22:29 -08:00
Mike Swanson
52ec6e2a56
de-symlinkify: spinspyder
2015-12-17 01:22:28 -08:00
Mike Swanson
482bcac309
de-symlinkify: sodaholic
2015-12-17 01:22:28 -08:00
Mike Swanson
386b0dd40b
de-symlinkify: slayer226
2015-12-17 01:22:27 -08:00
Mike Swanson
005d2d5761
de-symlinkify: silverwyvern
2015-12-17 01:22:27 -08:00
Mike Swanson
f18fe99322
de-symlinkify: sgtcrispy
2015-12-17 01:22:26 -08:00
Mike Swanson
99fc963b30
de-symlinkify: rjy
2015-12-17 01:22:24 -08:00
Mike Swanson
d1370893a4
de-symlinkify: rellik
2015-12-17 01:22:24 -08:00
Mike Swanson
de82033caf
de-symlinkify: protox
2015-12-17 01:22:22 -08:00
Mike Swanson
f12c1c1c46
de-symlinkify: ola
2015-12-17 01:22:21 -08:00
Mike Swanson
99e5d78d45
de-symlinkify: nrkn
2015-12-17 01:22:21 -08:00
Mike Swanson
88d0cf4e93
de-symlinkify: nb_nmare
2015-12-17 01:22:20 -08:00