Commit graph

318 commits

Author SHA1 Message Date
Kevin Caccamo
0e1c45105a patches: new DIRBRI2, improved MOSSBRIK
Reduce the amount of moss on MOSSBRIK so that it's closer to the
original MOSSBRIK.

New DIRBRI2 based on IMGP3322.JPG from tex-res-stone-and-moss.zip in
this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
ea564589b4 patches: improve BRICK, BRICK2, and MOSSBRIK
Make the brick pattern on BRICK, BRICK2, and MOSSBRIK more subtle.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
e90def1f70 patches: update BRICK1, new DIRBRI1
Brightened some spots on BRICK1.
The new DIRBRI1 is based on IMGP3322.JPG.

IMGP3322.JPG can be found in this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
ff6de258aa patches: updated BRICK1, new BROCK2
Remove shininess from BRICK1.
Also, new BROCK2 based on IMGP3322.JPG from tex-res-stone-and-moss.zip

tex-res-stone-and-moss.zip can be found in this pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Kevin Caccamo
78c34a0d8b patches: new MUD
This one should resemble the previous version
(2017-03-07T06:50:25Z!kevin@ciinet.org) more closely.
It is based on MUD.gif from 2017-03-07T06:50:25Z!kevin@ciinet.org,
and CONCRETE (based on IMGP5098.JPG from tex-res-stone-and-moss.zip in
this pack:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc)
2017-07-14 07:40:32 -04:00
Kevin Caccamo
deedbb387c patches: new MUD
This one is based on RW35_2 and CONCRETE.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
9cf7450744 patches: improve BRICK1
BRICK1 was too bright and "shiny", and it had no brown pixels on it.
2017-07-14 07:40:32 -04:00
Kevin Caccamo
ef3d81ee2d patches: new and updated Plutonia textures
These new/updated textures are based on the following resources:
BRICK: IMGP3322.JPG from tex-res-stone-and-moss.zip
MOSSBRIK: IMGP3092.JPG and IMGP3322.JPG from tex-res-stone-and-moss.zip
BRICK1: IMGP5098.JPG from tex-res-stone-and-moss.zip
BRICK2: IMGP3322.JPG from tex-res-stone-and-moss.zip
CONCRETE: IMGP5098.JPG from tex-res-stone-and-moss.zip

tex-res-stone-and-moss.zip can be found in this pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-07-14 07:40:32 -04:00
Mike Swanson
e6a561bdba Merge branch 'new_tntonia_texs' of gh:Talon1024/freedoom 2017-03-14 15:55:50 -07:00
Kevin Caccamo
fbc84b5383 patches: new BRICK and MOSSBRIK
BRICK is based on IMGP3322.JPG from tex-res-stone-and-moss.zip in this
texture pack:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc

MOSSBRIK is based on IMGP5011.JPG in addition to IMGP3322.JPG from the
aforementioned texture pack.
2017-03-13 17:47:44 -04:00
Kevin Caccamo
d0aca0069d patches: improve MYWOOD
Add vertical streaks and darkened panels.
2017-03-13 17:47:44 -04:00
Kevin Caccamo
8ea1d1026c patches: new MC animation
The new patches that make up this animation are based on IMGP5011.JPG
and IMGP3092.JPG from tex-res-stone-and-moss.zip in this texture pack:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc

Also, I did not replace MC9 because it is not actually used.
2017-03-13 17:47:44 -04:00
Kevin Caccamo
f5fc2713b2 patches: new MYWOOD
This patch is based on YukiHerz' textures from this thread:
https://www.doomworld.com/vb/freedoom/93250-some-textures/
2017-03-13 17:47:44 -04:00
Kevin Caccamo
bc9dcda27d patches: darken MARBLE1
Darken MARBLE1 to be closer to the original MARBLE1's brightness.
2017-03-13 17:47:44 -04:00
Kevin Caccamo
6a96ce42e0 patches: improved BROWN1 and BROWN5, new MARBLE1
BROWN1 and BROWN5 are based on IMGP5011.JPG and IMGP3092.JPG from
tex-res-stone-and-moss.zip in this texture pack:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc

MARBLE1 is based on 13.png from ground.zip in this texture pack:
http://opengameart.org/content/seamless-terrain-and-concrete-textures
2017-03-13 17:47:44 -04:00
Kevin Caccamo
c7a0085e3d patches: improved NATROCK
It is now darker, and has more brown/tan pixels.
2017-03-13 17:47:44 -04:00
Kevin Caccamo
f10428d3b3 patches: better DARKROCK
Make DARKROCK look better by removing the duplicate streak introduced
in 2017-03-03T05:34:59Z!kevin@ciinet.org, as well as increasing the
brown/tan to gray pixel ratio.
2017-03-13 17:47:44 -04:00
Kevin Caccamo
5affac5c4e patches: new BROWN1 and BROWN5
Both of these are based on DOPUNK4.
2017-03-13 17:47:44 -04:00
Kevin Caccamo
a78e69ed11 patches: new MUD based on WALL78_1
The current MUD looks like rock to me, and I thought WALL78_1 looked
more like mud.
2017-03-13 17:47:44 -04:00
Kevin Caccamo
b5f6b0e02a patches: new NATROCK and DARKROCK
NATROCK is based on IMGP5011.JPG from tex-res-stone-and-moss.zip
DARKROCK is based on IMGP5010.JPG from tex-res-stone-and-moss.zip
tex-res-stone-and-moss.zip is from this texture pack:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-03-13 17:47:44 -04:00
luckypunk
d6e3f991f5 patches: w106_1 & w107_1 by Litrivin
https://www.doomworld.com/vb/post/1720376

Orange pixels removed.
2017-02-28 13:36:25 +00:00
Kevin Caccamo
87c9bb628d patches: new BROWN2 and BROWN3
These new patches are based on pieces of these photos:
BROWN2: https://www.flickr.com/photos/130347415@N03/21912965110/
BROWN3: https://www.flickr.com/photos/39422575@N02/30473306225/ and
        https://www.flickr.com/photos/130347415@N03/21912965110/
2017-02-26 23:42:01 -08:00
Kevin Caccamo
254de92210 patches: new REDROCK
This one is based on pieces of this photo:
https://www.flickr.com/photos/kmsiever/2609434724/
2017-02-26 23:41:42 -08:00
Kevin Caccamo
7eb2d1b3e3 patches: new DORED
This one is based on rock 4.png from this texture pack: http://opengameart.org/content/wall-grass-rock-stone-wood-and-dirt-480
2017-02-21 17:43:01 -08:00
Mike Swanson
ffc71c8362 patches: New disaster texture.
Don’t want to use the old Freedoom font, and I think something
that appears handwritten and haphazardly is more appropriate.
2017-02-21 11:48:29 -08:00
Ayub Ahmed
2673aa0548 patches: New TNT patches. 2017-02-21 11:47:39 -08:00
Kevin Caccamo
5a888fe875 patches: new TNT/Plutonia textures.
The textures are based on these images:
DOPUNK4 and MUD: IMGP5011.JPG from tex-res-stone-and-moss.zip in this pack: http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
DOGLDIR and DOKGRIR: https://www.flickr.com/photos/39422575@N02/30473306225/
2017-02-20 11:50:08 -08:00
Daniel Jewell
c45fec37c4 patches: New Plutonia compatible textures. 2017-02-11 16:37:50 -08:00
Ayub Ahmed
925dcdb38f textures: Fix Egyptian textures
Agenten made some small edits to the Egyptian textures. Basically, agenten tried to make them look neater by removing the jarring yellow using Slade's color remapper. The change is mostly subtle but you'll be able to see the difference when comparing them side by side.
2017-01-15 19:11:40 +00:00
Kevin Caccamo
9d74c84028 textures: new wall78_1 and flat5_3
These textures are based on textures from this texture pack, which is licensed under CC0 (Public Domain): http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-01-15 19:06:38 +00:00
Ayub Ahmed
37a77f9178 patches: Fix inconsistency with wall03_7
wall03_7 does not match up with floor4_8, so copy the flat to
also serve as the wall patch. This fixes #342.
2017-01-02 14:35:32 +01:00
Proluiz
90d66c40a8 patches: texture updates: wood and yellow 2016-10-18 20:23:49 -07:00
Ayub Ahmed
9936ed7833 Add Aquatex textures
These are textures by @jmickle66666666 who has given permission
for them to be submitted to the project.
2016-10-15 23:53:49 -04:00
Ayub Ahmed
b6a198e1b0 redwall 2016-09-26 01:03:24 -07:00
Maz Hades
688ebdf227 patches: edit sw3s0 and sw3s1 2016-01-23 16:19:46 -08:00
NickZ
c14d7a11f5 patches: remove last of the symlinks
This should be the last of the symlinks.
do*day,hell,nite patches were just symlinked to the appropriate sky patches, so I just copied the sky patches.

donhell.gif -> sky3.gif
donhell.gif -> sky3.gif
donnite.gif -> sky4a.gif
donday.gif -> rsky1.gif
doenite.gif -> sky4a.gif
dosday.gif -> rsky1.gif
dowday.gif -> rsky1.gif
doshell.gif -> sky3.gif
downite.gif -> sky4a.gif
dosnite.gif -> sky4b.gif
doeday.gif -> rsky1.gif
dowhell.gif -> sky3.gif
doehell.gif -> sky3.gif
2015-12-24 10:24:45 -08:00
Simon Howard
05bdf65ee2 Add README files for most directories.
Let's make the project easier to explore and understand.
2015-12-24 18:19:25 +01:00
Simon Howard
22338a2507 patches: eliminate symlink for W108_1.
This texture is supposed to have a monster corpse hanging on the wall,
but is currently just an empty marble stone wall, and so is a symlink to
avoid duplication. But for simplicity it's probably easier to just
include a copy of the file; this will make it easier to be improved in
the future.
2015-12-23 23:38:10 +01:00
Mike Swanson
9398bc783f de-symlinkify: tarin 2015-12-17 01:22:29 -08:00
Mike Swanson
52ec6e2a56 de-symlinkify: spinspyder 2015-12-17 01:22:28 -08:00
Mike Swanson
482bcac309 de-symlinkify: sodaholic 2015-12-17 01:22:28 -08:00
Mike Swanson
386b0dd40b de-symlinkify: slayer226 2015-12-17 01:22:27 -08:00
Mike Swanson
005d2d5761 de-symlinkify: silverwyvern 2015-12-17 01:22:27 -08:00
Mike Swanson
f18fe99322 de-symlinkify: sgtcrispy 2015-12-17 01:22:26 -08:00
Mike Swanson
99fc963b30 de-symlinkify: rjy 2015-12-17 01:22:24 -08:00
Mike Swanson
d1370893a4 de-symlinkify: rellik 2015-12-17 01:22:24 -08:00
Mike Swanson
de82033caf de-symlinkify: protox 2015-12-17 01:22:22 -08:00
Mike Swanson
f12c1c1c46 de-symlinkify: ola 2015-12-17 01:22:21 -08:00
Mike Swanson
99e5d78d45 de-symlinkify: nrkn 2015-12-17 01:22:21 -08:00
Mike Swanson
88d0cf4e93 de-symlinkify: nb_nmare 2015-12-17 01:22:20 -08:00