Commit graph

318 commits

Author SHA1 Message Date
mc776
040790c2d7
patches: new WALL25_1 by Korp. (#946)
patches: new WALL25_1 by Korp.
2023-04-28 20:09:24 -03:00
mc776
fd621ff7ad
textures: allow SUPPORT2 to tile. (#905)
Addresses #904. Defines the SUPPORT2 texture as though the SUPPORT2 patch were always 64 pixels tall.

A few pixels on the patch itself have been adjusted to get rid of a slightly visible seam, but the full patch height of 72 is unchanged.
2023-03-15 07:49:28 -03:00
mc776
a00004ad9b
textures: fix MIDSPCSM. (#895)
* textures: fix MIDSPCSM.

TIL a completely new patch is needed and you can't just crop the existing one.

* patches: run rw47_2.png through pngcrush.
2023-03-10 20:17:56 -03:00
mc776
f496ae47c8
patches: [BUGFIX] expand gcratem1 to 8px. (#887) 2023-03-03 14:18:42 -03:00
mc776
75c98e73b9
patches: normalize crate shading. (#884)
Issue #866 turns out to be the case for all of these.

The little wood crates and VGCRATE1 are already normal in their shading.

The big wood crates are a mix of contiguous or outlined on both sides; the wood grain means any such stuff isn't very visible anyways.

I've also updated *CRATEM1 to give them the dark lined look the ends of the crates have. This might make the repetition too obvious but overall it seems like an improvement.
2023-03-02 07:34:07 -03:00
mc776
d9826a7884
patches: normalize BCRAT32. (#883)
Addresses #866.
2023-02-28 15:26:33 -03:00
Simon Howard
c079cb00ea
Merge pull request #804 from Xindage/texmerge
Revision one of freedoom textures.
2022-08-26 12:14:51 -04:00
Simon Howard
3e8b0bdae3 Change skull key colorblind patterns to match keycards.
The idea here is that the horns on the skulls indicate the same shapes
as those used for the keycards:

* Blue: X shape
* Red: Horizontal (horns point horizontally atop head)
* Yellow: Vertical

In order to do this I color-swapped and exchanged the graphics for the
red and blue skull keys. This commit updates the skull key sprites,
status bar key icons and the skull key wall textures. As well as as the
color swap, I've also tweaked the skulls to increase emphasis on the
horn directions.
2022-08-13 15:37:19 -04:00
Xindage
f3a108c6a6 Revision one of freedoom textures.
Added new textures with stock patches, check the comments.
Removed broken glasses textures since it was unused.
added a new light patche, t14_4, by korp.
2022-07-13 21:10:15 -03:00
Kevin Caccamo
496ed91b69
patches: new PIVY3 (#792)
I made this one from scratch, using The GIMP and Material Maker, and added vines manually as suggested on the Discord server.
2022-05-23 14:00:13 -03:00
Chexter
00a8dbac4f patches: Colorblind friendly W108 skull patches
Update the W108 skull patches to make them like the skull keys added by
PR #755. This will be helpful to colorblind people.
2022-05-22 09:04:15 -04:00
Kevin Caccamo
3d5fce9cb9
patches: move DISASTER up to the top
The original DISASTER texture has the DOGRNMEN patch at (0, 0) and the DISASTER patch at (0, 32), and with the current DISASTER patch, it is almost cut off.
2021-10-16 13:05:22 -04:00
Korp
f9a4652f7a
patches: new TNT textures by Korp
Korp submitted these on the Discord server. I converted the textures, and cut the "Disaster Area" text out of the texture using the "clean" version of the texture and the original version of the texture.
2021-10-15 12:55:14 -04:00
Simon Howard
379089f0d3
Merge pull request #734 from Talon1024/newslads
Add new SLAD patches by Korp and MissLavender
2021-10-07 00:08:21 -04:00
/dev/urandom
90425ada08 restricted colors on door indicators
Now they only use the colors that have been used in DOOM's version of
the corresponding patches. This should prevent them from being too
bright or unnatural-looking.
2021-08-17 22:10:52 +03:00
/dev/urandom
fb4fcec320 more distinct door indicators 2021-08-17 21:26:17 +03:00
/dev/urandom
08b6423b4f colorblind-friendly keys, door indicators and HUD icons 2021-08-17 10:46:24 +03:00
Xindage
c77e69d0c5
Merge pull request #696 from kitchen-ace/tiling_skies
Make all skies vertically tile
2021-07-30 21:09:22 -03:00
Xindage
2f42485255 Appling doom pallete to the pngs, reducing it's size, nothing else. 2021-07-30 20:56:48 -03:00
Xindage
139fdf9ac0
Merge pull request #711 from Xindage/dpswitch
DPstudio switchs, revision 2
2021-07-26 19:39:53 -03:00
Xindage
263b700ed5
Merge pull request #713 from Xindage/dpstars
New star sets made by korp.
2021-07-26 03:48:06 -03:00
Xindage
ff7a7e9492
Merge pull request #719 from Xindage/Xindagetexfixes
Fixed GSTONE2 definition and the patchs pngs names.
2021-07-26 02:26:58 -03:00
Kevin Caccamo
894c4d9162
patches: new SLAD patches by Korp and MissLavender
Korp submitted the originals on the Freedoom Discord server, and MissLavender made the SLADRIP edits
2021-04-12 17:11:09 -04:00
Xindage
6db1c6732e Fixed GSTONE2 definition and the patchs pngs names.
gstone1 and 2 was diferent from each other so i fixed it:
- renamed correctly both wall59_(2\4)
- replaced the first wall59_3 by wall59_1
2021-02-14 15:35:59 -03:00
Xindage
1482369e3a New star sets made by digital ping. 2020-12-17 20:00:22 -03:00
Xindage
4ed37edd9d Fixed the lever position in both sw1sx. 2020-12-17 19:45:06 -03:00
Xindage
5192c52c27 Fix acidental case on switchs and removed duplicates. 2020-12-11 07:44:42 -03:00
Xindage
2780650dc9 Switch version 2
Dp removed the glowing effect, since it wont work well with the current pallete.
2020-12-06 11:51:08 -03:00
Xindage
c366d1e950 patchs: Improved Switchs
New sprites for the switchs, adding detailing and depth to them.
2020-10-18 20:25:38 -03:00
Kevin Caccamo
f09c608f5a
patches: re-align lines on BRICK and MOSSBRIK
Re-align the lines on BRICK and MOSSBRIK so they are at approximately the same height as the brick lines on the original Plutonia BRICK and MOSSBRIK. I just eyeballed the height of the lines.
2020-08-15 00:59:57 -04:00
Kevin Caccamo
c9a19f50c3
patches: Improve coloration of BROCK2 patch 2020-08-09 20:06:41 -04:00
Kevin Caccamo
53d2c05f6a
patches: Improve TILE patch 2020-08-09 20:06:41 -04:00
kitchen-ace
d8a43c97ea Make all skies vertically tile 2020-08-09 17:24:24 -04:00
Kevin Caccamo
1e59f7e77f
patches: improve Plutonia brick textures
These should look much better, now that they are less rectangular, and have more depth
2020-07-28 04:38:40 -04:00
Samuel Oliver
ee538df4e9 Changed DBRAINx textures to a lava-fall
Height has been extended to 128, and new patches have been added (LFALLx) and are used instead of RWDM11x. I am deliberately leaving the original patches as-is, for the sake of PWAD compatibility.
2020-05-09 15:47:56 -04:00
Mike Swanson
d195875f2d patches: convert espi* files from gif to png
Despite the file names from the prior commits, these were actually GIF
files and confused DeuTex so that it wouldn’t build the WADs.
2019-10-10 15:32:43 -07:00
Simon Howard
9e3e802798 textures: Add back old Espi STAR* patches.
These were Espi's second set of STAR* textures that he made for
Freedoom, and he ultimately replaced them with the ones that we have
now. However, I always liked these textures and the fact that they have
a very different and distinctive look compared to the original Doom
STAR* textures.

While this doesn't roll back STAR* to using these textures (and I don't
think we should), it adds them back as a second set of textures under a
different name (s/STAR/ESPI/). It would be nice if some of the Freedoom
maps end up making use of these in places and a nice tribute to Espi who
contributed so much to Freedoom in its early years.
2019-10-10 15:12:06 -04:00
Clayton Sobrino
d61500202c patches: clean-up brnopen/cavern5 to remove green gunk 2019-09-25 20:52:28 -07:00
Mike Swanson
2b24bca91b rw13_1: add shading 2019-09-25 20:03:33 -07:00
MatthewTheGlutton
c4d15d9fbd
Tileable aqpipe04.
Resolves issue #612
2019-09-20 11:55:05 -07:00
Mike Swanson
a799dd7878 strip out extranous chunks from the prior commit's PNG files
Exif and timestamp and other information that's unnecessary and made
the files 10× larger than needed.
2019-09-08 17:45:28 -07:00
MissLav
07d9c9f1ea new skull buttons sw2_1,2,7,8
added new skull buttons based on MatthewTheGlutton's edit
2019-09-08 17:31:56 -07:00
Mike Swanson
85549628fd textures: redefine A-BROWN4 so it doesn’t use BOSFA0
With WAD merging with certain Doom 2 mods (eg,
doom2/Ports/megawads/strg), using a sprite in this texture causes some
engines to crash on loading the game.  The mod makes up its new BOSF*
sprites but omits BOSFA0, which caused our game to crash when trying
to load Freedoom with Struggle.

This can break Plutonia mod compatibility a bit if they try to replace
this sprite too, but let’s hope that will not happen.
2019-09-08 00:39:55 -07:00
MatthewTheGlutton
9a83b9da44
New RW23_3 and derivatives 2019-09-05 22:30:43 -07:00
Mike Swanson
048ce28854 patches: new SKY4 based on a NASA image
Thanks to @P41R47 for finding the source and @Ferk for editing it to
tile horizontally and vertically both.

Image comes from
https://www.jpl.nasa.gov/spaceimages/details.php?id=PIA20357

Closes #590
2019-08-28 12:56:17 -07:00
Mike Swanson
6566845f05 patches: use a single patch for SKY4 instead of multiple
Some mods (eg, crusades.wad) try to use SKY4 to (re)define other
textures, which doesn’t work in vanilla Doom, and the normal E4 sky
ends up creating a medusa effect.

While it is sad to see our light source go, reducing the effectiveness
of Double Impact’s lighting effects built into some of the maps, we
should prefer mod compatibility with Ultimate Doom.

Resolves #589
2019-08-24 15:37:53 -07:00
Mike Swanson
5f806a4c2f patches: copy over sky[23] to sky[23][abcd]
These patches are only used for TNT and Plutonia mod compatibility,
but we should at least keep them consistent with the skies we have in
the main campaigns.
2019-08-24 15:27:00 -07:00
Samuel Oliver
43ec8a91d8 various graphics tweaks and improvements 2019-08-21 03:05:25 -07:00
Kevin Caccamo
3ad60ff9c8 textures: add AQSUPP13
I cut this out from AQSUPP01
2017-12-14 03:56:35 +00:00
Kevin Caccamo
4bb84b07cc textures: add 8-row freetonia textures
These are 8-row versions of the Freedoom/Plutonia brick textures.
2017-12-14 03:56:35 +00:00